- unsigned int sampleCount(4);
- ShaderEffect effect = Toolkit::CreateMotionBlurEffect(sampleCount);
- DALI_TEST_CHECK( effect );
-
- Property::Value value = effect.GetProperty( effect.GetPropertyIndex("uNumSamples"));
- DALI_TEST_EQUALS( value.Get<float>(), (float)sampleCount, TEST_LOCATION );
-
- END_TEST;
-}
-
-int UtcDaliCreateMotionStretchEffect(void)
-{
- ToolkitTestApplication application;
-
- ShaderEffect effect = Toolkit::CreateMotionStretchEffect();
- DALI_TEST_CHECK( effect );
-
- END_TEST;
-}
-
-int UtcDaliCreateOverlayEffect(void)
-{
- ToolkitTestApplication application;
-
- BufferImage image = CreateBufferImage();
- ShaderEffect effect = Toolkit::CreateOverlayEffect(image);
- DALI_TEST_CHECK( effect );
-
- END_TEST;
-}
-
-int UtcDaliCreateQuadraticBezier(void)
-{
- ToolkitTestApplication application;
-
- ShaderEffect effect = Toolkit::CreateQuadraticBezier(3,false);
- DALI_TEST_CHECK( effect );
-
- END_TEST;
-}
-
-int UtcDaliCreateQuadraticBezierFilled(void)
-{
- ToolkitTestApplication application;