- ShaderEffect effect = Toolkit::CreateAlphaDiscardEffect();
- DALI_TEST_CHECK( effect );
-
- END_TEST;
-}
-
-int UtcDaliCreateBendyEffect(void)
-{
- ToolkitTestApplication application;
-
- ShaderEffect effect = Toolkit::CreateBendyEffect();
- DALI_TEST_CHECK( effect );
-
- END_TEST;
-}
-
-int UtcDaliCreateBlindEffect(void)
-{
- ToolkitTestApplication application;
-
- ShaderEffect effect = Toolkit::CreateBlindEffect();
- DALI_TEST_CHECK( effect );
-
- END_TEST;
-}
-
-int UtcDaliCreateBouncingEffect(void)
-{
- ToolkitTestApplication application;
-
- Vector4 color(1.0f,1.0f,1.0f,1.0f);
-
- ShaderEffect effect = Toolkit::CreateBouncingEffect(color);
- DALI_TEST_CHECK( effect );
-
- Property::Value value = effect.GetProperty( effect.GetPropertyIndex("uAssignedColor"));
- DALI_TEST_EQUALS( value.Get<Vector4>(), color, TEST_LOCATION );
-
- END_TEST;
-}