- ShaderEffect effect = Toolkit::CreateSoftButtonEffect(Toolkit::SOFT_BUTTON_RECTANGULAR);
- DALI_TEST_CHECK( effect );
+ int hints;;
+ DALI_TEST_CHECK( hintsValue->Get( hints ) );
+ DALI_TEST_CHECK( hints == Shader::Hint::OUTPUT_IS_TRANSPARENT );
+
+ unsigned int sampleCount( 4 );
+ Actor actor = Actor::New();
+ Toolkit::SetMotionBlurProperties( actor, sampleCount );
+ DALI_TEST_CHECK( actor.GetPropertyIndex( "uBlurTexCoordScale" ) != Property::INVALID_INDEX );
+ DALI_TEST_CHECK( actor.GetPropertyIndex( "uGeometryStretchFactor" ) != Property::INVALID_INDEX );
+ DALI_TEST_CHECK( actor.GetPropertyIndex( "uSpeedScalingFactor" ) != Property::INVALID_INDEX );
+ DALI_TEST_CHECK( actor.GetPropertyIndex( "uObjectFadeStart" ) != Property::INVALID_INDEX );
+ DALI_TEST_CHECK( actor.GetPropertyIndex( "uObjectFadeEnd" ) != Property::INVALID_INDEX );
+ DALI_TEST_CHECK( actor.GetPropertyIndex( "uAlphaScale" ) != Property::INVALID_INDEX );
+ DALI_TEST_CHECK( actor.GetPropertyIndex( "uNumSamples" ) != Property::INVALID_INDEX );
+ DALI_TEST_CHECK( actor.GetPropertyIndex( "uModelLastFrame" ) != Property::INVALID_INDEX );