- Vector2 size = Stage::GetCurrent().GetSize();
-
- ScrollView scrollView = SetupTestScrollView(1, 3, size);
- Actor testPage = gPages[1];
- Wait(application, 500);
-
- ScrollViewPageCarouselEffect effect = ScrollViewPageCarouselEffect::New();
- scrollView.ApplyEffect(effect);
-
- for(ActorIter pageIter = gPages.begin(); pageIter != gPages.end(); ++pageIter)
- {
- Actor page = *pageIter;
- page.RemoveConstraints();
- Constraint constraint = Constraint::New<Vector3>( page, Actor::Property::SIZE, EqualToConstraint() );
- constraint.AddSource( ParentSource( Actor::Property::SIZE ) );
- constraint.Apply();
- effect.ApplyToPage(page);
- }
- Wait(application);
-
- scrollView.ScrollTo(1, 0.5f, DirectionBiasNone);
- while(!gOnScrollCompleteCalled)
- {
- Wait(application);
- }
- // test that the first page has reached centre of screen
- Vector3 pagePos = testPage.GetCurrentPosition();
- DALI_TEST_EQUALS(pagePos, Vector3::ZERO, Math::MACHINE_EPSILON_0, TEST_LOCATION);
- CleanupTest();
- END_TEST;
-}
-
-int UtcDaliScrollViewCarouselEffectTest(void)
-{
- ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewCarouselEffectTest");
-
- Vector2 size = Stage::GetCurrent().GetSize();
-
- ScrollView scrollView = SetupTestScrollView(1, 3, size);
- Actor testPage = gPages[1];
- Wait(application, 500);
-
- ScrollViewCarouselEffect effect = ScrollViewCarouselEffect::New();
- scrollView.ApplyEffect(effect);
-
- Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
- Wait(application);
- Vector3 actorPrePosition = actor.GetCurrentPosition();
-
- effect.ApplyToActor( actor, Vector2(1.2f, 1.2f) );
-
- scrollView.ScrollTo(Vector3(size.x, 0.0f, 0.0f), 0.5f, DirectionBiasNone, DirectionBiasNone);
- while(!gOnScrollCompleteCalled)
- {
- Wait(application);
- }
- // test that the first page has reached centre of screen
- Vector3 actorPostPosition = actor.GetCurrentPosition();
- // just check the actor has moved
- DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);
- CleanupTest();
- END_TEST;
-}
-
-int UtcDaliScrollViewDepthEffectTest(void)
-{
- ToolkitTestApplication application;
- tet_infoline(" UtcDaliScrollViewDepthEffectTest");
-
- Vector2 size = Stage::GetCurrent().GetSize();
-
- ScrollView scrollView = SetupTestScrollView(1, 3, size);
- Actor testPage = gPages[1];
- Wait(application, 500);
-
- ScrollViewDepthEffect effect = ScrollViewDepthEffect::New();
- scrollView.ApplyEffect(effect);
-
- Actor actor = AddActorToPage(testPage, 0.5f, 0.5f, 3, 3);
- Wait(application);
- Vector3 actorPrePosition = actor.GetCurrentPosition();
-
- const Vector2 positionExtent(0.5f, 2.5f);
- const Vector2 offsetExtent(1.0f, 1.0f);
- const float positionScale(1.5f);
- const float scaleExtent(0.5f);
-
- effect.ApplyToActor( actor, positionExtent, offsetExtent, positionScale, scaleExtent );
-
- scrollView.ScrollTo(1);
- while(!gOnScrollCompleteCalled)
- {
- Wait(application);
- }
- // test that the first page has reached centre of screen
- Vector3 actorPostPosition = actor.GetCurrentPosition();
- // just check the actor has moved
- DALI_TEST_CHECK((actorPostPosition - actorPrePosition).Length() > Math::MACHINE_EPSILON_1);