- controlPoints[0] = Vector3( xHalfSize, 0.0f, 0.0f );
- controlPoints[1] = Vector3( xHalfSize, 0.0f, 0.0f );
- controlPoints[2] = Vector3(-xHalfSize, 0.0f, 0.0f );
- controlPoints[3] = Vector3(-xHalfSize, 0.0f, 0.0f );
- path.SetProperty( Path::Property::CONTROL_POINTS, controlPoints );
+ controlPoints[0] = Vector3(xHalfSize, 0.0f, 0.0f);
+ controlPoints[1] = Vector3(xHalfSize, 0.0f, 0.0f);
+ controlPoints[2] = Vector3(-xHalfSize, 0.0f, 0.0f);
+ controlPoints[3] = Vector3(-xHalfSize, 0.0f, 0.0f);
+ path.SetProperty(Path::Property::CONTROL_POINTS, controlPoints);