+int UtcDaliToolkitScrollBarActionShowIndicator(void)
+{
+ ToolkitTestApplication application;
+
+ // Create a scroll bar
+ ScrollBar scrollBar = ScrollBar::New();
+ DALI_TEST_CHECK( scrollBar );
+
+ Stage::GetCurrent().Add( scrollBar );
+
+ Actor indicator = scrollBar.GetScrollIndicator();
+ DALI_TEST_CHECK( indicator );
+
+ // Get the default duration to hide the indicator
+ float duration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_SHOW_DURATION );
+
+ // Check that the default duration is greater than 0
+ DALI_TEST_CHECK( duration > 0.0f );
+
+ // Make the indicator invisible
+ indicator.SetOpacity(0.0f);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is invisible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 0.0f, TEST_LOCATION );
+
+ // Do the "ShowIndicator" action
+ Property::Map emptyMap;
+ scrollBar.DoAction( "ShowIndicator", emptyMap );
+
+ // Wait for the specified duration
+ Wait(application, duration * 1000);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is now visible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 1.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollBarActionHideIndicator(void)
+{
+ ToolkitTestApplication application;
+
+ // Create a scroll bar
+ ScrollBar scrollBar = ScrollBar::New();
+ DALI_TEST_CHECK( scrollBar );
+
+ Stage::GetCurrent().Add( scrollBar );
+
+ Actor indicator = scrollBar.GetScrollIndicator();
+ DALI_TEST_CHECK( indicator );
+
+ // Get the default duration to hide the indicator
+ float duration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_HIDE_DURATION );
+
+ // Check that the default duration is greater than 0
+ DALI_TEST_CHECK( duration > 0.0f );
+
+ // Make the indicator visible
+ indicator.SetOpacity(1.0f);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is visible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 1.0f, TEST_LOCATION );
+
+ // Do the "HideIndicator" action
+ Property::Map emptyMap;
+ scrollBar.DoAction( "HideIndicator", emptyMap );
+
+ // Wait for the specified duration
+ Wait(application, duration * 1000);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is now invisible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 0.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollBarActionShowTransientIndicator(void)
+{
+ ToolkitTestApplication application;
+
+ // Create a scroll bar
+ ScrollBar scrollBar = ScrollBar::New();
+ DALI_TEST_CHECK( scrollBar );
+
+ Stage::GetCurrent().Add( scrollBar );
+
+ Actor indicator = scrollBar.GetScrollIndicator();
+ DALI_TEST_CHECK( indicator );
+
+ // Get the default duration to hide the indicator
+ float duration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_SHOW_DURATION );
+
+ // Check that the default duration is greater than 0
+ DALI_TEST_CHECK( duration > 0.0f );
+
+ // Make the indicator invisible
+ indicator.SetOpacity(0.0f);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is invisible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 0.0f, TEST_LOCATION );
+
+ // Do the "ShowIndicator" action
+ Property::Map emptyMap;
+ scrollBar.DoAction( "ShowTransientIndicator", emptyMap );
+
+ // Wait for the specified duration
+ Wait(application, duration * 1000);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is now visible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 1.0f, TEST_LOCATION );
+
+ // Get the default duration to hide the indicator
+ float hideDuration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_HIDE_DURATION );
+ float transientDuration = scrollBar.GetProperty<float>( DevelScrollBar::Property::INDICATOR_TRANSIENT_DURATION );
+ float totalVisibleDuration = hideDuration + transientDuration;
+
+ // Check that the default duration is greater than 0
+ DALI_TEST_CHECK( totalVisibleDuration > 0.0f );
+
+ // Wait for the specified duration
+ Wait(application, totalVisibleDuration * 1000);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is now invisible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 0.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollBarActionShowTransientIndicatorImmediate(void)
+{
+ ToolkitTestApplication application;
+
+ // Create a scroll bar
+ ScrollBar scrollBar = ScrollBar::New();
+ DALI_TEST_CHECK( scrollBar );
+
+ Stage::GetCurrent().Add( scrollBar );
+
+ Actor indicator = scrollBar.GetScrollIndicator();
+ DALI_TEST_CHECK( indicator );
+
+ // Make the indicator invisible
+ indicator.SetOpacity(0.0f);
+
+ // Don't use a show animation; the indicator should appear immediately
+ scrollBar.SetProperty( ScrollBar::Property::INDICATOR_SHOW_DURATION, 0.0f );
+ float duration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_SHOW_DURATION );
+ DALI_TEST_EQUALS( duration, 0.0f, TEST_LOCATION );
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Do the "ShowIndicator" action
+ Property::Map emptyMap;
+ scrollBar.DoAction( "ShowTransientIndicator", emptyMap );
+
+ // Wait for the specified duration
+ Wait(application);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is now visible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 1.0f, TEST_LOCATION );
+
+ // Get the default duration to hide the indicator
+ float hideDuration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_HIDE_DURATION );
+ float transientDuration = scrollBar.GetProperty<float>( DevelScrollBar::Property::INDICATOR_TRANSIENT_DURATION );
+ float totalVisibleDuration = hideDuration + transientDuration;
+
+ // Check that the default duration is greater than 0
+ DALI_TEST_CHECK( totalVisibleDuration > 0.0f );
+
+ // Wait for the specified duration
+ Wait(application, totalVisibleDuration * 1000);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is now invisible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 0.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliToolkitScrollBarActionShowTransientIndicatorDuringHide(void)
+{
+ ToolkitTestApplication application;
+
+ // Create a scroll bar
+ ScrollBar scrollBar = ScrollBar::New();
+ DALI_TEST_CHECK( scrollBar );
+
+ Stage::GetCurrent().Add( scrollBar );
+
+ Actor indicator = scrollBar.GetScrollIndicator();
+ DALI_TEST_CHECK( indicator );
+
+ // Get the default duration to hide the indicator
+ float duration = scrollBar.GetIndicatorHideDuration();
+
+ // Check that the default duration is greater than 0
+ DALI_TEST_CHECK( duration > 0.0f );
+
+ // Make the indicator visible
+ indicator.SetOpacity(1.0f);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is visible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 1.0f, TEST_LOCATION );
+
+ // Hide the indicator
+ scrollBar.HideIndicator();
+
+ // Wait for half the specified duration
+ Wait(application, duration * 0.5f * 1000);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is now partially hidden
+ DALI_TEST_CHECK( indicator.GetCurrentOpacity() < 1.0f );
+
+ // Now interrupt the Hide with a DoAction( "ShowTransientIndicator" )
+
+ // Get the default duration to hide the indicator
+ duration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_SHOW_DURATION );
+
+ // Check that the default duration is greater than 0
+ DALI_TEST_CHECK( duration > 0.0f );
+
+ // Do the "ShowIndicator" action
+ Property::Map emptyMap;
+ scrollBar.DoAction( "ShowTransientIndicator", emptyMap );
+
+ // Wait for the specified duration
+ Wait(application, duration * 1000);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is now visible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 1.0f, TEST_LOCATION );
+
+ // Get the default duration to hide the indicator
+ float hideDuration = scrollBar.GetProperty<float>( ScrollBar::Property::INDICATOR_HIDE_DURATION );
+ float transientDuration = scrollBar.GetProperty<float>( DevelScrollBar::Property::INDICATOR_TRANSIENT_DURATION );
+ float totalVisibleDuration = hideDuration + transientDuration;
+
+ // Check that the default duration is greater than 0
+ DALI_TEST_CHECK( totalVisibleDuration > 0.0f );
+
+ // Wait for the specified duration
+ Wait(application, totalVisibleDuration * 1000);
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Check that the indicator is now invisible
+ DALI_TEST_EQUALS( indicator.GetCurrentOpacity(), 0.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+