- bool lightSet = view.SetLight( Scene3dView::LightType::DIRECTIONAL_LIGHT, Vector3( 1.0, 1.0, -1.0 ), Vector3( 0.3, 0.3, 0.3 ) );
- DALI_TEST_CHECK( lightSet );
- bool lightSet2 = view.SetLight( Scene3dView::LightType::POINT_LIGHT, Vector3( 1.0, 1.0, -1.0 ), Vector3( 0.3, 0.3, 0.3 ) );
- DALI_TEST_CHECK( lightSet2 );
+ bool lightSet = view.SetLight(Scene3dView::LightType::DIRECTIONAL_LIGHT, Vector3(1.0, 1.0, -1.0), Vector3(0.3, 0.3, 0.3));
+ DALI_TEST_CHECK(lightSet);
+ bool lightSet2 = view.SetLight(Scene3dView::LightType::POINT_LIGHT, Vector3(1.0, 1.0, -1.0), Vector3(0.3, 0.3, 0.3));
+ DALI_TEST_CHECK(lightSet2);