+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ //Test to see if the object has not been loaded, as expected.
+ Matrix scaleMatrix;
+ DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );
+
+ END_TEST;
+}
+
+//Test if mesh renderer handles the case of being passed an invalid object url
+int UtcDaliRendererFactoryGetMeshRendererN3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliRendererFactoryGetMeshRendererN3: Request mesh renderer with invalid object url" );
+
+ RendererFactory factory = RendererFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ //Set up renderer properties.
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", "invalid" );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_DIR "/" );
+
+ ControlRenderer controlRenderer = factory.CreateControlRenderer( propertyMap );
+ DALI_TEST_CHECK( controlRenderer );
+
+ //Add renderer to an actor on stage.
+ Actor actor = Actor::New();
+ actor.SetSize( 200.f, 200.f );
+ Stage::GetCurrent().Add( actor );
+ controlRenderer.SetSize( Vector2( 200.f, 200.f ) );
+ controlRenderer.SetOnStage( actor );
+
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+
+ //Attempt to render to queue resource load requests.
+ application.SendNotification();
+ application.Render( 0 );
+
+ //Tell the platform abstraction that the required resources have been loaded.
+ TestPlatformAbstraction& platform = application.GetPlatform();
+ platform.SetAllResourceRequestsAsLoaded();
+
+ //Render again to upload the now-loaded textures.
+ application.SendNotification();
+ application.Render( 0 );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ //Test to see if the object has not been loaded, as expected.
+ Matrix scaleMatrix;
+ DALI_TEST_CHECK( ! gl.GetUniformValue<Matrix>( "uObjectMatrix", scaleMatrix ) );
+
+ controlRenderer.SetOffStage( actor );
+ DALI_TEST_CHECK( actor.GetRendererCount() == 0u );