+
+int UtcDaliProgressBarSetPropertyP3(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliProgressBarSetPropertyP3" );
+
+ ProgressBar progressBar = ProgressBar::New();
+ progressBar.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::ANCHOR_POINT, ParentOrigin::TOP_LEFT);
+ progressBar.SetProperty( Actor::Property::SIZE, Vector2( application.GetScene().GetSize().x, application.GetScene().GetSize().y ) );
+ application.GetScene().Add( progressBar );
+ application.SendNotification();
+ application.Render();
+
+ {
+ // Set arc visual to the SECONDARY_PROGRESS_VISUAL
+ const float expected = 180.0f;
+
+ Property::Map map;
+ map["visualType"] = "ARC";
+ map["thickness"] = 4.0f;
+ map["mixColor"] = Color::BLUE;
+ map["sweepAngle"] = 60;
+ progressBar.SetProperty(ProgressBar::Property::SECONDARY_PROGRESS_VISUAL, map);
+ progressBar.SetProperty(ProgressBar::Property::SECONDARY_PROGRESS_VALUE, 0.5f); // This should change visual's sweep angle.
+
+ Property::Value value = progressBar.GetProperty( ProgressBar::Property::SECONDARY_PROGRESS_VISUAL );
+ Property::Map* resultMap = value.GetMap();
+ DALI_TEST_CHECK( resultMap );
+
+ Property::Value* sweepAngle = resultMap->Find( DevelArcVisual::Property::SWEEP_ANGLE );
+ float result = 0.0f;
+ sweepAngle->Get( result );
+ DALI_TEST_EQUALS( result, expected, TEST_LOCATION );
+ }
+
+ {
+ // Set arc visual to the PROGRESS_VISUAL
+ const float expected = 90.0f;
+
+ Property::Map map;
+ map["visualType"] = "ARC";
+ map["thickness"] = 4.0f;
+ map["mixColor"] = Color::RED;
+ map["sweepAngle"] = 60;
+ progressBar.SetProperty(ProgressBar::Property::PROGRESS_VISUAL, map);
+ progressBar.SetProperty(ProgressBar::Property::PROGRESS_VALUE, 0.25f); // This should change visual's sweep angle.
+
+ Property::Value value = progressBar.GetProperty( ProgressBar::Property::PROGRESS_VISUAL );
+ Property::Map* resultMap = value.GetMap();
+ DALI_TEST_CHECK( resultMap );
+
+ Property::Value* sweepAngle = resultMap->Find( DevelArcVisual::Property::SWEEP_ANGLE );
+ float result = 0.0f;
+ sweepAngle->Get( result );
+ DALI_TEST_EQUALS( result, expected, TEST_LOCATION );
+ }
+
+ {
+ // Set arc visual to the INDETERMINATE_VISUAL
+ const Vector4 expected = Color::GREEN;
+
+ Property::Map map;
+ map["visualType"] = "ARC";
+ map["thickness"] = 4.0f;
+ map["mixColor"] = expected;
+ progressBar.SetProperty(ProgressBar::Property::INDETERMINATE_VISUAL, map);
+
+ Property::Value value = progressBar.GetProperty( ProgressBar::Property::INDETERMINATE_VISUAL );
+ Property::Map* resultMap = value.GetMap();
+ DALI_TEST_CHECK( resultMap );
+
+ Property::Value* mixColor = resultMap->Find( Visual::Property::MIX_COLOR );
+ Vector4 result;
+ mixColor->Get( result );
+ DALI_TEST_EQUALS( result, expected, TEST_LOCATION );
+ }
+
+ {
+ // Set arc visual to the TRACK_VISUAL
+ const Vector4 expected = Color::YELLOW;
+
+ Property::Map map;
+ map["visualType"] = "ARC";
+ map["thickness"] = 0.4f;
+ map["mixColor"] = expected;
+ progressBar.SetProperty( ProgressBar::Property::TRACK_VISUAL, map );
+ progressBar.SetProperty( ProgressBar::Property::INDETERMINATE, true ); // This should not change track visual's properties.
+
+ Property::Value value = progressBar.GetProperty( ProgressBar::Property::TRACK_VISUAL );
+ Property::Map* resultMap = value.GetMap();
+ DALI_TEST_CHECK( resultMap );
+
+ Property::Value* mixColor = resultMap->Find( Visual::Property::MIX_COLOR );
+ Vector4 result;
+ mixColor->Get( result );
+ DALI_TEST_EQUALS( result, expected, TEST_LOCATION );
+ }
+
+ END_TEST;
+}