-const Dali::TouchPoint pointDownOutside( 0, TouchPoint::Down, 10.0f, 10.0f );
-const Dali::TouchPoint pointUpOutside( 0, TouchPoint::Up, 10.0f, 10.0f );
+
+Dali::Integration::Point GetPointDown()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10, 10 ) );
+ return point;
+}
+
+Dali::Integration::Point GetPointUp()
+{
+ Dali::Integration::Point point;
+ point.SetState( PointState::UP );
+ point.SetScreenPosition( Vector2( 10, 10 ) );
+ return point;
+}