+int UtcDaliKeyboardFocusManagerFocusPerWindow(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline( "Ensure Memory focus actors for each window ");
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK( ! manager.GetCurrentFocusActor() );
+
+ Window firstWindow = Window::New(PositionSize(0,0,300,500) ,"", false);
+ DALI_TEST_CHECK( firstWindow );
+ Control first = Control::New();
+ first.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+ firstWindow.Add(first);
+
+ Window secondWindow = Window::New(PositionSize(0,0,400,600) ,"", false);
+ DALI_TEST_CHECK( secondWindow );
+ Control second = Control::New();
+ second.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+ secondWindow.Add( second );
+
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(first) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(second) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == second);
+ firstWindow.Raise();
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == first);
+
+ secondWindow.Remove( second );
+ secondWindow.Raise();
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() != second);
+
+ secondWindow.Reset();
+ END_TEST;
+}
+
+int UtcDaliKeyboardFocusManagerWithoutFocusablePropertiesMoveFocus(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline(" UtcDaliKeyboardFocusManagerWithoutFocusablePropertiesMoveFocus");
+
+ // Register Type
+ TypeInfo type;
+ type = TypeRegistry::Get().GetTypeInfo( "KeyboardFocusManager" );
+ DALI_TEST_CHECK( type );
+ BaseHandle handle = type.CreateInstance();
+ DALI_TEST_CHECK( handle );
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ bool focusChangedSignalVerified = false;
+ FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+ manager.FocusChangedSignal().Connect( &focusChangedCallback, &FocusChangedCallback::Callback );
+
+ PushButton button1 = PushButton::New();
+ PushButton button2 = PushButton::New();
+ PushButton button3 = PushButton::New();
+ PushButton button4 = PushButton::New();
+ PushButton button5 = PushButton::New();
+
+ button1.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+ button2.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+ button3.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+ button4.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+ button5.SetProperty( Actor::Property::SIZE, Vector2( 50, 50 ) );
+
+ button1.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+ button2.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+ button3.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+ button4.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+ button5.SetProperty( Actor::Property::KEYBOARD_FOCUSABLE,true);
+
+ application.GetScene().Add(button1);
+ application.GetScene().Add(button2);
+ application.GetScene().Add(button3);
+ application.GetScene().Add(button4);
+ application.GetScene().Add(button5);
+
+ // set position
+ // button1 -- button2
+ // | |
+ // | button5|
+ // button3 -- button4
+ button1.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 0.0f));
+ button2.SetProperty( Actor::Property::POSITION, Vector2(100.0f, 0.0f));
+ button3.SetProperty( Actor::Property::POSITION, Vector2(0.0f, 100.0f));
+ button4.SetProperty( Actor::Property::POSITION, Vector2(100.0f, 100.0f));
+ button5.SetProperty( Actor::Property::POSITION, Vector2(60.0f, 60.0f));
+
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+
+ // Set the focus to the button1
+ // [button1] -- button2
+ // | |
+ // | button5|
+ // button3 -- button4
+ DALI_TEST_CHECK(manager.SetCurrentFocusActor(button1) == true);
+ DALI_TEST_CHECK(manager.GetCurrentFocusActor() == button1);
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == Actor());
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button1);
+ focusChangedCallback.Reset();
+
+ // without set the navigation properties, but we can focus move
+
+ // Move the focus towards right
+ // button1 -- [button2]
+ // | |
+ // | button5|
+ // button3 -- button4
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);
+
+ // Confirm whether focus is moved to button2
+ DALI_TEST_EQUALS(button2.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button1);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button2);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards down
+ // button1 -- button2
+ // | |
+ // | [button5]|
+ // button3 -- button4
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::DOWN) == true);
+
+ // Confirm whether focus is moved to button5
+ DALI_TEST_EQUALS(button5.GetProperty<int>(DevelControl::Property::STATE), (int)DevelControl::FOCUSED, TEST_LOCATION );
+ DALI_TEST_CHECK(focusChangedCallback.mSignalVerified);
+ DALI_TEST_CHECK(focusChangedCallback.mOriginalFocusedActor == button2);
+ DALI_TEST_CHECK(focusChangedCallback.mCurrentFocusedActor == button5);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards right
+ // button1 -- button2
+ // | |
+ // | button5|
+ // button3 -- [button4]
+ DALI_TEST_CHECK(manager.MoveFocus(Control::KeyboardFocus::RIGHT) == true);