+ DALI_TEST_EQUALS(view.GetWheelScrollDistanceStep(), 100.0f, TEST_LOCATION );
+ END_TEST;
+}
+
+int UtcDaliItemViewInsertItemP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a depth layout and add it to ItemView
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH);
+ depthLayout->SetOrientation(ControlOrientation::Left);
+ view.AddLayout(*depthLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ // Get the item given the item ID
+ Actor itemActor = view.GetItem(2);
+
+ ItemId id = view.GetItemId( itemActor );
+
+ // Check we are getting the correct Item ID given the specified actor
+ DALI_TEST_CHECK(view.GetItemId(itemActor) == 2);
+
+ Actor newActor = Actor::New();
+
+ view.InsertItem(Item(id, newActor), 0.5f);
+
+ DALI_TEST_CHECK(view.GetItem(2) == newActor);
+ END_TEST;
+}
+
+int UtcDaliItemViewInsertItemsP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a depth layout and add it to ItemView
+ ItemLayoutPtr depthLayout = DefaultItemLayout::New( DefaultItemLayout::DEPTH);
+ depthLayout->SetOrientation(ControlOrientation::Right);
+ view.AddLayout(*depthLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ unsigned int itemCount = view.GetChildCount();
+
+ ItemContainer insertList;
+
+ for( unsigned int i = 0u; i < 10; ++i )
+ {
+ Actor child = view.GetChildAt( i );
+ Actor newActor = Actor::New();
+ newActor.SetName("Inserted");
+ insertList.push_back( Item( view.GetItemId(child), newActor ) );
+ }
+
+ if( !insertList.empty() )
+ {
+ view.InsertItems( insertList, 0.5f );
+ }
+
+ DALI_TEST_CHECK(view.GetChildCount() == itemCount + 10);
+
+ ItemIdContainer removeList;
+
+ for( unsigned int i = 0u; i < view.GetChildCount(); ++i )
+ {
+ Actor child = view.GetChildAt( i );
+
+ if( child.GetName() == "Inserted" )
+ {
+ removeList.push_back( view.GetItemId(child) );
+ }
+ }
+
+ if( ! removeList.empty() )
+ {
+ view.RemoveItems( removeList, 0.5f );
+ }
+
+ DALI_TEST_CHECK(view.GetChildCount() == itemCount);
+ END_TEST;
+}
+
+int UtcDaliItemViewReplaceItemP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ view.AddLayout(*spiralLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ Actor newActor = Actor::New();
+
+ view.ReplaceItem( Item( 0, newActor ), 0.5f );
+
+ DALI_TEST_CHECK(view.GetItem(0) == newActor);
+ END_TEST;
+}
+
+int UtcDaliItemViewReplaceItemsP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ spiralLayout->SetOrientation( ControlOrientation::Down );
+ view.AddLayout(*spiralLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ ItemContainer replaceList;
+
+ for( unsigned int i = 0u; i < 10; ++i )
+ {
+ Actor child = view.GetItem( i );
+ Actor newActor = Actor::New();
+ newActor.SetName("Replaced");
+
+ replaceList.push_back( Item( i, newActor ) );
+ }
+
+ if( !replaceList.empty() )
+ {
+ view.ReplaceItems( replaceList, 0.5f );
+ }
+
+ DALI_TEST_CHECK(view.GetItem(0).GetName() == "Replaced");
+ DALI_TEST_CHECK(view.GetItem(8).GetName() == "Replaced");
+ END_TEST;
+}
+
+int UtcDaliItemViewGetItemsRangeP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ spiralLayout->SetOrientation( ControlOrientation::Left );
+ view.AddLayout(*spiralLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ ItemRange itemRange(0, 0);
+
+ view.GetItemsRange(itemRange);
+
+ DALI_TEST_CHECK(itemRange.Within(0));
+ END_TEST;
+}
+
+int UtcDaliItemViewSetItemsAnchorPointP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a spiral layout and add it to ItemView
+ ItemLayoutPtr spiralLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ spiralLayout->SetOrientation( ControlOrientation::Right );
+ view.AddLayout(*spiralLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ Vector3 anchorPoint(10.0f, 10.0f, 0.0f);
+
+ view.SetItemsAnchorPoint(anchorPoint);
+
+ DALI_TEST_CHECK(view.GetItemsAnchorPoint() == anchorPoint);
+ DALI_TEST_CHECK(view.GetItem(0).GetCurrentAnchorPoint() == anchorPoint);
+ END_TEST;
+}
+
+int UtcDaliItemViewSetItemsParentOriginP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ Vector3 parentOrigin(10.0f, 10.0f, 0.0f);
+
+ view.SetItemsParentOrigin(parentOrigin);
+
+ DALI_TEST_CHECK(view.GetItemsParentOrigin() == parentOrigin);
+ DALI_TEST_CHECK(view.GetItem(0).GetCurrentParentOrigin() == parentOrigin);
+ END_TEST;
+}
+
+int UtcDaliItemFactoryGetExtention(void)
+{
+ ToolkitTestApplication application;
+ TestItemFactory factory;
+ DALI_TEST_CHECK( factory.GetExtension() == NULL );
+ END_TEST;
+}
+
+int UtcDaliItemViewLayoutActivatedSignalP(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+
+ Stage::GetCurrent().Add( view );
+
+ // Connect the layout activated signal
+ view.LayoutActivatedSignal().Connect( &OnLayoutActivated );
+
+ gOnLayoutActivatedCalled = false;
+
+ // Render and notify
+ application.SendNotification();
+ application.Render();
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(Dali::Stage::GetCurrent().GetSize());
+ view.ActivateLayout(0, stageSize, 0.1f);
+
+ // Wait for 0.1 second
+ Wait(application, 100);
+
+ DALI_TEST_EQUALS( gOnLayoutActivatedCalled, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliItemViewSetGetProperty(void)
+{
+ ToolkitTestApplication application;
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+ DALI_TEST_CHECK(view);
+
+ // Event side properties
+
+ // Test "minimumSwipeSpeed" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeSpeed") == ItemView::Property::MINIMUM_SWIPE_SPEED );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get<float>(), view.GetMinimumSwipeSpeed(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::MINIMUM_SWIPE_SPEED, 2.5f );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_SPEED).Get<float>(), 2.5f, TEST_LOCATION );
+
+ // Test "minimumSwipeDistance" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("minimumSwipeDistance") == ItemView::Property::MINIMUM_SWIPE_DISTANCE );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get<float>(), view.GetMinimumSwipeDistance(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::MINIMUM_SWIPE_DISTANCE, 8.725f );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::MINIMUM_SWIPE_DISTANCE).Get<float>(), 8.725f, TEST_LOCATION );
+
+ // Test "wheelScrollDistanceStep" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("wheelScrollDistanceStep") == ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<float>(), view.GetWheelScrollDistanceStep(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP, 5.0f );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::WHEEL_SCROLL_DISTANCE_STEP).Get<float>(), 5.0f, TEST_LOCATION );
+
+ // Test "snapToItemEnabled" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("snapToItemEnabled") == ItemView::Property::SNAP_TO_ITEM_ENABLED );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get<bool>(), view.GetAnchoring(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::SNAP_TO_ITEM_ENABLED, true );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SNAP_TO_ITEM_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+ // Test "refreshInterval" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("refreshInterval") == ItemView::Property::REFRESH_INTERVAL );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get<float>(), view.GetRefreshInterval(), TEST_LOCATION );
+ view.SetProperty( ItemView::Property::REFRESH_INTERVAL, 11.0f );
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::REFRESH_INTERVAL).Get<float>(), 11.0f, TEST_LOCATION );
+
+ // Test "layout" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("layout") == DevelItemView::Property::LAYOUT );
+ Property::Map gridLayoutProperty;
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::GRID) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::ITEM_SIZE, Dali::Property::Value(Vector3(200, 200,50)) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_ROW_SPACING, Dali::Property::Value(50.0f) );
+ gridLayoutProperty.Insert( DefaultItemLayoutProperty::GRID_COLUMN_NUMBER, Dali::Property::Value(4) );
+
+ Property::Map depthLayoutProperty;
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::DEPTH) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_COLUMN_NUMBER, Dali::Property::Value(3) );
+ depthLayoutProperty.Insert( DefaultItemLayoutProperty::DEPTH_ROW_NUMBER, Dali::Property::Value(26.0f) );
+
+ Property::Map spiralLayoutPrperty;
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::SPIRAL) );
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_ITEM_SPACING, Dali::Property::Value((Math::PI*2.0f)/9.5f) );
+ spiralLayoutPrperty.Insert( DefaultItemLayoutProperty::SPIRAL_TOP_ITEM_ALIGNMENT, Dali::Property::Value(-0.125f) );
+
+ Property::Map listLayoutPrperty;
+ listLayoutPrperty.Insert( DefaultItemLayoutProperty::TYPE, Dali::Property::Value((int)DefaultItemLayout::LIST) );
+ listLayoutPrperty.Insert( DefaultItemLayoutProperty::ITEM_SIZE, Dali::Property::Value(Vector3(100, 100,50)) );
+
+
+ Property::Array layoutArray;
+ layoutArray.PushBack(gridLayoutProperty);
+ layoutArray.PushBack(depthLayoutProperty);
+ layoutArray.PushBack(spiralLayoutPrperty);
+ layoutArray.PushBack(listLayoutPrperty);
+
+ view.SetProperty( DevelItemView::Property::LAYOUT, layoutArray);
+
+ Property::Array getLayoutArray;
+ DALI_TEST_CHECK( view.GetProperty(DevelItemView::Property::LAYOUT ).Get( getLayoutArray ) );
+
+ //Check that the result is the same as
+ DALI_TEST_EQUALS( layoutArray.Count(), getLayoutArray.Count(), TEST_LOCATION );
+ Property::Map firstLayout = *((getLayoutArray.GetElementAt( 0 )).GetMap());
+
+ for( unsigned int mapIdx = 0, mapCount = firstLayout.Count(); mapIdx < mapCount; ++mapIdx )
+ {
+ KeyValuePair propertyPair( firstLayout.GetKeyValue( mapIdx ) );
+ if(propertyPair.first == DefaultItemLayoutProperty::TYPE)
+ {
+ int layoutType = propertyPair.second.Get<int>();
+ DALI_TEST_EQUALS( layoutType, (int)DefaultItemLayout::GRID, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::ITEM_SIZE)
+ {
+ Vector3 size = propertyPair.second.Get<Vector3>();
+ DALI_TEST_EQUALS( size, Vector3(200, 200,50), TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_ROW_SPACING)
+ {
+ float spacing = propertyPair.second.Get<float>();
+ DALI_TEST_EQUALS( spacing, 50.0f, TEST_LOCATION );
+ }
+ else if(propertyPair.first == DefaultItemLayoutProperty::GRID_COLUMN_NUMBER)
+ {
+ int number = propertyPair.second.Get<int>();
+ DALI_TEST_EQUALS(number, 4, TEST_LOCATION );
+ }
+ }
+ view.SetProperty( DevelItemView::Property::LAYOUT, layoutArray);
+
+
+ // Test "overshootEnabled" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("overshootEnabled") == Scrollable::Property::OVERSHOOT_ENABLED );
+ DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), view.IsOvershootEnabled(), TEST_LOCATION );
+ view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, false );
+ DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), false, TEST_LOCATION );
+
+ // Test "overshootSize" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("overshootSize") == Scrollable::Property::OVERSHOOT_SIZE );
+ Vector2 overshootSize = Vector2(100.0f,100.0f);
+ view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, overshootSize );
+ DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_SIZE).Get<Vector2>(), overshootSize, TEST_LOCATION );
+
+ // Animatable properties
+
+ // Test "layoutPosition" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("layoutPosition") == ItemView::Property::LAYOUT_POSITION );
+ view.SetProperty( ItemView::Property::LAYOUT_POSITION, 20.5f );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_POSITION).Get<float>(), 20.5f, TEST_LOCATION );
+
+ // Test "scrollSpeed" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("scrollSpeed") == ItemView::Property::SCROLL_SPEED );
+ view.SetProperty( ItemView::Property::SCROLL_SPEED, 3.35f );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_SPEED).Get<float>(), 3.35f, TEST_LOCATION );
+
+ // Test "overshoot" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("overshoot") == ItemView::Property::OVERSHOOT );
+ view.SetProperty( ItemView::Property::OVERSHOOT, 0.15f );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::OVERSHOOT).Get<float>(), 0.15f, TEST_LOCATION );
+
+ // Test "scrollDirection" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("scrollDirection") == ItemView::Property::SCROLL_DIRECTION );
+ view.SetProperty( ItemView::Property::SCROLL_DIRECTION, Vector2(0.85f, 0.5f) );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_DIRECTION).Get<Vector2>(), Vector2(0.85f, 0.5f), TEST_LOCATION );
+
+ // Test "layoutOrientation" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("layoutOrientation") == ItemView::Property::LAYOUT_ORIENTATION );
+ view.SetProperty( ItemView::Property::LAYOUT_ORIENTATION, 2 );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::LAYOUT_ORIENTATION).Get<int>(), 2, TEST_LOCATION );
+
+ // Test "scrollContentSize" property
+ DALI_TEST_CHECK( view.GetPropertyIndex("scrollContentSize") == ItemView::Property::SCROLL_CONTENT_SIZE );
+ view.SetProperty( ItemView::Property::SCROLL_CONTENT_SIZE, 250.0f );
+ Wait(application);
+ DALI_TEST_EQUALS( view.GetProperty(ItemView::Property::SCROLL_CONTENT_SIZE).Get<float>(), 250.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+
+int UtcDaliItemViewOvershootVertical(void)
+{
+ ToolkitTestApplication application;
+ Dali::Stage stage = Dali::Stage::GetCurrent();
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+ stage.Add(view);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(stage.GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true );
+ DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+ view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) );
+
+ Wait(application);
+
+ // Do a pan starting from 100,100 and moving down
+ Vector2 pos(100.0f, 100.0f);
+ SendPan(application, Gesture::Possible, pos);
+ SendPan(application, Gesture::Started, pos);
+ pos.y += 5.0f;
+ Wait(application, 100);
+
+ for(int i = 0;i<200;i++)
+ {
+ SendPan(application, Gesture::Continuing, pos);
+ pos.y += 5.0f;
+ Wait(application);
+ }
+
+ SendPan(application, Gesture::Finished, pos);
+ Wait(application, 100);
+
+ // Do a pan starting from 100,100 and moving up
+ pos = Vector2(100.0f, 300.0f);
+ SendPan(application, Gesture::Possible, pos);
+ SendPan(application, Gesture::Started, pos);
+ pos.y -= 5.0f;
+ Wait(application, 100);
+
+ for(int i = 0;i<200;i++)
+ {
+ SendPan(application, Gesture::Continuing, pos);
+ pos.y -= 5.0f;
+ Wait(application);
+ }
+
+ SendPan(application, Gesture::Finished, pos);
+ Wait(application, 100);
+ END_TEST;
+}
+
+int UtcDaliItemViewOvershootHorizontal(void)
+{
+ ToolkitTestApplication application;
+ Dali::Stage stage = Dali::Stage::GetCurrent();
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::SPIRAL );
+ view.AddLayout(*gridLayout);
+ stage.Add(view);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(stage.GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ view.SetProperty( Scrollable::Property::OVERSHOOT_ENABLED, true );
+ DALI_TEST_EQUALS( view.GetProperty(Scrollable::Property::OVERSHOOT_ENABLED).Get<bool>(), true, TEST_LOCATION );
+
+ view.SetProperty( Scrollable::Property::OVERSHOOT_SIZE, Vector2(30, 30) );
+
+ Wait(application);
+
+ // Do a pan starting from 100,100 and moving left
+ Vector2 pos(100.0f, 100.0f);
+ SendPan(application, Gesture::Possible, pos);
+ SendPan(application, Gesture::Started, pos);
+ pos.x -= 5.0f;
+ Wait(application, 100);
+
+ for(int i = 0;i<200;i++)
+ {
+ SendPan(application, Gesture::Continuing, pos);
+ pos.x -= 5.0f;
+ Wait(application);
+ }
+
+ SendPan(application, Gesture::Finished, pos);
+ Wait(application, 100);
+
+ // Do a pan starting from 100,100 and moving right
+ pos = Vector2(100.0f, 100.0f);
+ SendPan(application, Gesture::Possible, pos);
+ SendPan(application, Gesture::Started, pos);
+ pos.x += 5.0f;
+ Wait(application, 100);
+
+ for(int i = 0;i<200;i++)
+ {
+ SendPan(application, Gesture::Continuing, pos);
+ pos.x += 5.0f;
+ Wait(application);
+ }
+
+ SendPan(application, Gesture::Finished, pos);
+ Wait(application, 100);
+
+ END_TEST;
+}
+
+int UtcDaliItemEnableDisableRefresh(void)
+{
+ ToolkitTestApplication application;
+ Dali::Stage stage = Dali::Stage::GetCurrent();
+
+ // Create the ItemView actor
+ TestItemFactory factory;
+ ItemView view = ItemView::New(factory);
+
+ // Create a grid layout and add it to ItemView
+ ItemLayoutPtr gridLayout = DefaultItemLayout::New( DefaultItemLayout::GRID );
+ view.AddLayout(*gridLayout);
+ stage.Add(view);
+
+ // Activate the grid layout so that the items will be created and added to ItemView
+ Vector3 stageSize(stage.GetSize());
+ view.ActivateLayout(0, stageSize, 0.5f);
+
+ //Connect to signal scroll updated
+ view.ScrollUpdatedSignal().Connect( &OnScrollUpdate );
+
+ Property::Map attributes;
+ view.DoAction("enableRefresh", attributes );
+ gOnScrollUpdateCalled = true;
+ view.SetProperty( ItemView::Property::LAYOUT_POSITION, 100.0f );
+ application.SendNotification();
+ application.Render(1000);
+ DALI_TEST_EQUALS( gOnScrollUpdateCalled, true, TEST_LOCATION );
+
+
+ view.DoAction("disableRefresh", attributes );
+ gOnScrollUpdateCalled = false;
+ view.SetProperty( ItemView::Property::LAYOUT_POSITION, 100.0f );
+ application.SendNotification();
+ application.Render(1000);
+
+ DALI_TEST_EQUALS( gOnScrollUpdateCalled, false, TEST_LOCATION );
+