+int UtcDaliImageVisualSynchronousLoadAlphaMask(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "Request image visual with a Property::Map containing an Alpha mask with synchronous loading" );
+
+ VisualFactory factory = VisualFactory::Get();
+ DALI_TEST_CHECK( factory );
+
+ Property::Map propertyMap;
+ propertyMap.Insert( Toolkit::Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, TEST_LARGE_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::ALPHA_MASK_URL, TEST_MASK_IMAGE_FILE_NAME );
+ propertyMap.Insert( ImageVisual::Property::SYNCHRONOUS_LOADING, true );
+
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ Property::Map testMap;
+ visual.CreatePropertyMap(testMap);
+ DALI_TEST_EQUALS(*testMap.Find(ImageVisual::Property::ALPHA_MASK_URL),Property::Value(TEST_MASK_IMAGE_FILE_NAME), TEST_LOCATION );
+
+ // For tesing the LoadResourceFunc is called, a big image size should be set, so the atlasing is not applied.
+ // Image with a size smaller than 512*512 will be uploaded as a part of the atlas.
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ DummyControl actor = DummyControl::New();
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1, visual );
+
+ actor.SetProperty( Actor::Property::SIZE, Vector2( 200.f, 200.f ) );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.IsResourceReady(), false, TEST_LOCATION );
+
+ Stage::GetCurrent().Add( actor );
+
+ // Do not wait for any EventThreadTrigger in synchronous alpha mask.
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 1u, TEST_LOCATION );
+ DALI_TEST_EQUALS( textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION );
+ DALI_TEST_EQUALS( actor.IsResourceReady(), true, TEST_LOCATION );
+
+ dummyImpl.UnregisterVisual( Control::CONTROL_PROPERTY_END_INDEX + 1 );
+ DALI_TEST_EQUALS( actor.GetRendererCount(), 0u, TEST_LOCATION );
+
+ END_TEST;
+}
+