+
+int UtcDaliImageViewSetImageTypeChangesP(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+
+
+ std::string url;
+ Property::Map map;
+
+ Property::Value value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+ DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
+ DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty
+
+ // Set a URL
+ imageView.SetImage( "TEST_URL" );
+ value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+
+ DALI_TEST_CHECK( value.Get( url ) ); // Value should NOT be empty
+ DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty
+
+ // Set an empty Image
+ imageView.SetImage( Image() );
+ value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+
+ DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
+ DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty
+
+ // Set an Image
+ ResourceImage image1 = ResourceImage::New( TEST_IMAGE_FILE_NAME );
+ imageView.SetImage( image1 );
+ value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+
+ DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
+ DALI_TEST_CHECK( value.Get( map ) ); // Value should NOT be empty
+
+ // Set an empty URL
+ imageView.SetImage( "" );
+ value = imageView.GetProperty( imageView.GetPropertyIndex( "image" ) );
+
+ DALI_TEST_CHECK( ! value.Get( url ) ); // Value should be empty
+ DALI_TEST_CHECK( ! value.Get( map ) ); // Value should be empty
+
+ END_TEST;
+}
+
+int UtcDaliImageViewResourceUrlP(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ DALI_TEST_CHECK( imageView.GetProperty( ImageView::Property::RESOURCE_URL ).Get< std::string >().empty() );
+
+ imageView.SetProperty( ImageView::Property::RESOURCE_URL, "TestString" );
+ DALI_TEST_EQUALS( imageView.GetProperty( ImageView::Property::RESOURCE_URL ).Get< std::string >(), "TestString", TEST_LOCATION );
+
+ END_TEST;
+}
+
+// Scenarios 1: ImageView from regular image
+int UtcDaliImageViewSetImageBufferImage(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ int width = 300;
+ int height = 400;
+ BufferImage image = CreateBufferImage( width, height, Color::WHITE );
+
+ imageView.SetImage( image );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_2D << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 2: ImageView from Native image
+int UtcDaliImageViewSetImageNativeImage(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ int width = 200;
+ int height = 500;
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+
+ imageView.SetImage( nativeImage );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_EXTERNAL_OES << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 3: ImageView initially from regular image but then SetImage called with Native image
+int UtcDaliImageViewSetImageBufferImageToNativeImage(void)
+{
+ ToolkitTestApplication application;
+
+ int width = 300;
+ int height = 400;
+ BufferImage image = CreateBufferImage( width, height, Color::WHITE );
+
+ ImageView imageView = ImageView::New( image );
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_2D << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ width = 200;
+ height = 500;
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+ imageView.SetImage( nativeImage );
+
+ ids.clear();
+ ids.push_back( 24 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream nextTextureParams;
+ nextTextureParams << GL_TEXTURE_EXTERNAL_OES << ", " << 24;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nextTextureParams.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 4: ImageView initially from Native image but then SetImage called with regular image
+int UtcDaliImageViewSetImageNativeImageToBufferImage(void)
+{
+ ToolkitTestApplication application;
+
+ int width = 300;
+ int height = 400;
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+
+ ImageView imageView = ImageView::New( nativeImage );
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_EXTERNAL_OES << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ width = 200;
+ height = 500;
+ BufferImage image = CreateBufferImage( width, height, Color::WHITE );
+ imageView.SetImage( image );
+
+ ids.clear();
+ ids.push_back( 24 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream nextTextureParams;
+ nextTextureParams << GL_TEXTURE_2D << ", " << 24;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nextTextureParams.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 5: ImageView from Native image with custom shader
+int UtcDaliImageViewSetImageNativeImageWithCustomShader(void)
+{
+ ToolkitTestApplication application;
+
+ int width = 300;
+ int height = 400;
+
+ Property::Map customShader;
+ customShader.Insert( "vertexShader", VERTEX_SHADER );
+ customShader.Insert( "fragmentShader", FRAGMENT_SHADER );
+
+ Property::Array shaderHints;
+ shaderHints.PushBack( "requiresSelfDepthTest" );
+ shaderHints.PushBack( "outputIsTransparent" );
+ shaderHints.PushBack( "outputIsOpaque" );
+ shaderHints.PushBack( "modifiesGeometry" );
+
+ customShader.Insert( "hints", shaderHints );
+
+ Property::Map map;
+ map.Insert( "shader", customShader );
+
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+
+ ImageView imageView = ImageView::New( nativeImage );
+ imageView.SetProperty( ImageView::Property::IMAGE, map );
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_EXTERNAL_OES << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 6: ImageView initially from regular image with custom shader but then SetImage called with Native
+int UtcDaliImageViewSetImageBufferImageWithCustomShaderToNativeImage(void)
+{
+ ToolkitTestApplication application;
+
+ int width = 300;
+ int height = 400;
+
+ Property::Map customShader;
+ customShader.Insert( "vertexShader", VERTEX_SHADER );
+ customShader.Insert( "fragmentShader", FRAGMENT_SHADER );
+
+ Property::Array shaderHints;
+ shaderHints.PushBack( "requiresSelfDepthTest" );
+ shaderHints.PushBack( "outputIsTransparent" );
+ shaderHints.PushBack( "outputIsOpaque" );
+ shaderHints.PushBack( "modifiesGeometry" );
+
+ customShader.Insert( "hints", shaderHints );
+
+ Property::Map map;
+ map.Insert( "shader", customShader );
+
+ BufferImage image = CreateBufferImage( width, height, Color::WHITE );
+
+ ImageView imageView = ImageView::New( image );
+ imageView.SetProperty( ImageView::Property::IMAGE, map );
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_2D << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+ imageView.SetImage( nativeImage );
+
+ ids.clear();
+ ids.push_back( 24 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream nativeImageParams;
+ nativeImageParams << GL_TEXTURE_EXTERNAL_OES << ", " << 24;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nativeImageParams.str()) );
+
+
+ END_TEST;
+}
+
+int UtcDaliImageViewGetImageP1(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ DALI_TEST_CHECK( ! imageView.GetImage() );
+
+ Image image = CreateBufferImage();
+ imageView.SetImage( image );
+ DALI_TEST_CHECK( imageView.GetImage() == image );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewGetImageP2(void)
+{
+ ToolkitTestApplication application;
+
+ BufferImage image = CreateBufferImage();
+ ImageView imageView = ImageView::New( image );
+ DALI_TEST_CHECK( imageView.GetImage() == image );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewGetImageN(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New( TEST_IMAGE_FILE_NAME );
+ DALI_TEST_CHECK( ! imageView.GetImage() );
+
+ Image image = CreateBufferImage();
+ imageView.SetImage( image );
+ DALI_TEST_CHECK( imageView.GetImage() == image );
+
+ imageView.SetImage( TEST_IMAGE_FILE_NAME );
+ DALI_TEST_CHECK( ! imageView.GetImage() );
+
+ END_TEST;
+}
+
+
+int UtcDaliImageViewReplaceImage(void)
+{
+ ToolkitTestApplication application;
+
+ gResourceReadySignalFired = false;
+
+ int width = 100;
+ int height = 200;
+ Image image = CreateBufferImage( width, height, Vector4(1.f, 1.f, 1.f, 1.f) );
+
+ // Check ImageView with background and main image, to ensure both visuals are marked as loaded
+ ImageView imageView = ImageView::New( TEST_IMAGE_1 );
+
+ DALI_TEST_EQUALS( imageView.IsResourceReady(), false, TEST_LOCATION );
+
+ imageView.ResourceReadySignal().Connect( &ResourceReadySignal);
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render(16);
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( imageView.GetRendererCount(), 1u, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ gResourceReadySignalFired = false;
+
+ imageView.SetImage(TEST_IMAGE_2);
+
+ application.SendNotification();
+ application.Render(16);
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( imageView.GetRendererCount(), 1u, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( imageView.IsResourceReady(), true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+void OnRelayoutOverride( Size size )
+{
+ gNaturalSize = size; // Size Relayout is using
+}
+
+int UtcDaliImageViewReplaceImageAndGetNaturalSize(void)
+{
+ ToolkitTestApplication application;
+
+ // Check ImageView with background and main image, to ensure both visuals are marked as loaded
+ ImageView imageView = ImageView::New( TEST_IMAGE_1 );
+ imageView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+
+ DummyControl dummyControl = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyControl.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+
+ dummyControl.Add( imageView );
+ dummyImpl.SetRelayoutCallback( &OnRelayoutOverride );
+ Stage::GetCurrent().Add( dummyControl );
+
+ application.SendNotification();
+ application.Render();
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( gNaturalSize.width, 1024.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( gNaturalSize.height, 1024.0f, TEST_LOCATION );
+
+ gNaturalSize = Vector3::ZERO;
+
+ imageView.SetImage(gImage_600_RGB);
+
+ // Waiting for resourceReady so SendNotifcation not called here.
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // Trigger a potential relayout
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( gNaturalSize.width, 600.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( gNaturalSize.height, 600.0f, TEST_LOCATION );
+
+ END_TEST;
+}