+
+int UtcDaliImageViewSetImageOnResourceReadySignal04(void)
+{
+ tet_infoline("Test texturemanager's remove queue works well within signal handler.");
+
+ ToolkitTestApplication application;
+
+ gResourceReadySignalCounter = 0;
+ gResourceReadySignal04ComesOrder = 0;
+
+ gImageView1 = ImageView::New("invalid.jpg"); // request invalid image, to make loading failed fast.
+ gImageView1.ResourceReadySignal().Connect(&OnResourceReadySignal04);
+ application.GetScene().Add(gImageView1);
+
+ gImageView2 = ImageView::New("invalid.png"); // request invalid image, to make loading failed fast.
+ gImageView2.ResourceReadySignal().Connect(&OnResourceReadySignal04);
+ application.GetScene().Add(gImageView2);
+
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline("Try to load 2 invalid image");
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadySignalCounter, 2, TEST_LOCATION);
+
+ tet_infoline("load done");
+
+ // We can test this UTC only if gImageView1 and gImageView2 loaded done.
+ if(gResourceReadySignal04ComesOrder == -1)
+ {
+ tet_infoline("Bad news.. gImageView3 or gImageView4 loaded faster than others. just skip this UTC");
+ }
+ else
+ {
+ // gImageView3 and gImageView4 load must not be successed yet.
+ DALI_TEST_EQUALS(gImageView3.GetRendererCount(), 0u, TEST_LOCATION);
+ DALI_TEST_EQUALS(gImageView4.GetRendererCount(), 0u, TEST_LOCATION);
+
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline("Try to load 2 valid image");
+
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(2), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadySignalCounter, 4, TEST_LOCATION);
+
+ tet_infoline("load done");
+
+ // gImageView3 and gImageView4 load must be successed now.
+ DALI_TEST_EQUALS(gImageView3.GetRendererAt(0).GetTextures().GetTextureCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(gImageView4.GetRendererAt(0).GetTextures().GetTextureCount(), 1u, TEST_LOCATION);
+ }
+
+ END_TEST;
+}
+int UtcDaliImageViewSetImageOnResourceReadySignal05(void)
+{
+ tet_infoline("Test multiple views with same image during ResourceReady load the image only 1 times");
+
+ ToolkitTestApplication application;
+
+ gResourceReadySignalCounter = 0;
+
+ gImageView1 = ImageView::New("invalid.jpg"); // request invalid image, to make loading failed fast.
+ gImageView1.ResourceReadySignal().Connect(&OnResourceReadySignal05);
+ application.GetScene().Add(gImageView1);
+
+ application.SendNotification();
+ application.Render();
+
+ tet_infoline("Try to load 1 invalid.jpg image");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(gResourceReadySignalCounter, 1, TEST_LOCATION);
+
+ tet_infoline("Try to load 1 invalid2.jpg image");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ tet_infoline("Now we don't have any image to be loaded. Check event thread trigger failed.");
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1, 1), false, TEST_LOCATION);
+
+ gImageView1.Unparent();
+ gImageView1.Reset();
+
+ END_TEST;
+}