+
+// Scenarios 1: ImageView from regular image
+int UtcDaliImageViewSetImageBufferImage(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ int width = 300;
+ int height = 400;
+ BufferImage image = CreateBufferImage( width, height, Color::WHITE );
+
+ imageView.SetImage( image );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_2D << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 2: ImageView from Native image
+int UtcDaliImageViewSetImageNativeImage(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ int width = 200;
+ int height = 500;
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+
+ imageView.SetImage( nativeImage );
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_2D << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 3: ImageView initially from regular image but then SetImage called with Native image
+int UtcDaliImageViewSetImageBufferImageToNativeImage(void)
+{
+ ToolkitTestApplication application;
+
+ int width = 300;
+ int height = 400;
+ BufferImage image = CreateBufferImage( width, height, Color::WHITE );
+
+ ImageView imageView = ImageView::New( image );
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_2D << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ width = 200;
+ height = 500;
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+ imageView.SetImage( nativeImage );
+
+ ids.clear();
+ ids.push_back( 24 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream nextTextureParams;
+ nextTextureParams << GL_TEXTURE_2D << ", " << 24;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nextTextureParams.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 4: ImageView initially from Native image but then SetImage called with regular image
+int UtcDaliImageViewSetImageNativeImageToBufferImage(void)
+{
+ ToolkitTestApplication application;
+
+ int width = 300;
+ int height = 400;
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+
+ ImageView imageView = ImageView::New( nativeImage );
+ Stage::GetCurrent().Add( imageView );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_2D << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ width = 200;
+ height = 500;
+ BufferImage image = CreateBufferImage( width, height, Color::WHITE );
+ imageView.SetImage( image );
+
+ ids.clear();
+ ids.push_back( 24 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream nextTextureParams;
+ nextTextureParams << GL_TEXTURE_2D << ", " << 24;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nextTextureParams.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 5: ImageView from Native image with custom shader
+int UtcDaliImageViewSetImageNativeImageWithCustomShader(void)
+{
+ ToolkitTestApplication application;
+
+ int width = 300;
+ int height = 400;
+
+ Property::Map customShader;
+ customShader.Insert( "vertexShader", VERTEX_SHADER );
+ customShader.Insert( "fragmentShader", FRAGMENT_SHADER );
+
+ Property::Array shaderHints;
+ shaderHints.PushBack( "requiresSelfDepthTest" );
+ shaderHints.PushBack( "outputIsTransparent" );
+ shaderHints.PushBack( "outputIsOpaque" );
+ shaderHints.PushBack( "modifiesGeometry" );
+
+ customShader.Insert( "hints", shaderHints );
+
+ Property::Map map;
+ map.Insert( "rendererType", "imageRenderer" );
+ map.Insert( "shader", customShader );
+
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+
+ ImageView imageView = ImageView::New( nativeImage );
+ imageView.SetProperty( ImageView::Property::IMAGE, map );
+ Stage::GetCurrent().Add( imageView );
+
+ imageView.SetProperty( ImageView::Property::IMAGE, map );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_2D << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ END_TEST;
+}
+
+// Scenarios 6: ImageView initially from regular image with custom shader but then SetImage called with Native
+int UtcDaliImageViewSetImageBufferImageWithCustomShaderToNativeImage(void)
+{
+ ToolkitTestApplication application;
+
+ int width = 300;
+ int height = 400;
+
+ Property::Map customShader;
+ customShader.Insert( "vertexShader", VERTEX_SHADER );
+ customShader.Insert( "fragmentShader", FRAGMENT_SHADER );
+
+ Property::Array shaderHints;
+ shaderHints.PushBack( "requiresSelfDepthTest" );
+ shaderHints.PushBack( "outputIsTransparent" );
+ shaderHints.PushBack( "outputIsOpaque" );
+ shaderHints.PushBack( "modifiesGeometry" );
+
+ customShader.Insert( "hints", shaderHints );
+
+ Property::Map map;
+ map.Insert( "rendererType", "imageRenderer" );
+ map.Insert( "shader", customShader );
+
+ BufferImage image = CreateBufferImage( width, height, Color::WHITE );
+
+ ImageView imageView = ImageView::New( image );
+ imageView.SetProperty( ImageView::Property::IMAGE, map );
+ Stage::GetCurrent().Add( imageView );
+
+ imageView.SetProperty( ImageView::Property::IMAGE, map );
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ gl.EnableTextureCallTrace( true );
+
+ std::vector< GLuint > ids;
+ ids.push_back( 23 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream params;
+ params << GL_TEXTURE_2D << ", " << 23;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", params.str()) );
+
+ TestNativeImagePointer nativeImageInterface = TestNativeImage::New( width, height );
+ NativeImage nativeImage = NativeImage::New( *(nativeImageInterface.Get()) );
+ imageView.SetImage( nativeImage );
+
+ ids.clear();
+ ids.push_back( 24 );
+ application.GetGlAbstraction().SetNextTextureIds( ids );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethod("BindTexture") );
+
+ std::stringstream nativeImageParams;
+ nativeImageParams << GL_TEXTURE_2D << ", " << 24;
+ DALI_TEST_CHECK( gl.GetTextureTrace().FindMethodAndParams("BindTexture", nativeImageParams.str()) );
+
+
+ END_TEST;
+}