+
+int UtcDaliImageViewReplaceImage(void)
+{
+ ToolkitTestApplication application;
+
+ gResourceReadySignalFired = false;
+
+ int width = 100;
+ int height = 200;
+ Image image = CreateBufferImage( width, height, Vector4(1.f, 1.f, 1.f, 1.f) );
+
+ // Check ImageView with background and main image, to ensure both visuals are marked as loaded
+ ImageView imageView = ImageView::New( TEST_IMAGE_1 );
+
+ DALI_TEST_EQUALS( imageView.IsResourceReady(), false, TEST_LOCATION );
+
+ imageView.ResourceReadySignal().Connect( &ResourceReadySignal);
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render(16);
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( imageView.GetRendererCount(), 1u, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ gResourceReadySignalFired = false;
+
+ imageView.SetImage(TEST_IMAGE_2);
+
+ application.SendNotification();
+ application.Render(16);
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( imageView.GetRendererCount(), 1u, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( imageView.IsResourceReady(), true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+void OnRelayoutOverride( Size size )
+{
+ gNaturalSize = size; // Size Relayout is using
+}
+
+int UtcDaliImageViewReplaceImageAndGetNaturalSize(void)
+{
+ ToolkitTestApplication application;
+
+ // Check ImageView with background and main image, to ensure both visuals are marked as loaded
+ ImageView imageView = ImageView::New( TEST_IMAGE_1 );
+ imageView.SetResizePolicy( ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS );
+
+ DummyControl dummyControl = DummyControl::New( true );
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyControl.SetResizePolicy( ResizePolicy::FIT_TO_CHILDREN, Dimension::ALL_DIMENSIONS );
+
+ dummyControl.Add( imageView );
+ dummyImpl.SetRelayoutCallback( &OnRelayoutOverride );
+ Stage::GetCurrent().Add( dummyControl );
+
+ application.SendNotification();
+ application.Render();
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( gNaturalSize.width, 1024.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( gNaturalSize.height, 1024.0f, TEST_LOCATION );
+
+ gNaturalSize = Vector3::ZERO;
+
+ imageView.SetImage(gImage_600_RGB);
+
+ // Waiting for resourceReady so SendNotifcation not called here.
+
+ // loading started, this waits for the loader thread for max 30 seconds
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // Trigger a potential relayout
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( gNaturalSize.width, 600.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( gNaturalSize.height, 600.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewResourceReadySignalWithImmediateLoad(void)
+{
+ tet_infoline("Test Setting Image with IMMEDIATE load and receving ResourceReadySignal before staged.");
+
+ ToolkitTestApplication application;
+
+ gResourceReadySignalFired = false;
+
+ Property::Map imageMap;
+
+ imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
+
+ tet_infoline("Creating ImageView without URL so image does not start loading");
+ ImageView imageView = ImageView::New();
+ tet_infoline("Connect to image loaded signal before setting image");
+ imageView.ResourceReadySignal().Connect( &ResourceReadySignal);
+ tet_infoline("Setting Image with IMMEDIATE load, signal already connected so will be triggered.");
+ imageView.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(16);
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewResourceReadySignalWithReusedImage(void)
+{
+ tet_infoline("Test Setting Image that was already loaded by another ImageView and still getting ResourceReadySignal.");
+
+ ToolkitTestApplication application;
+
+ gResourceReadySignalFired = false;
+
+ Property::Map imageMap;
+
+ imageMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
+
+ ImageView imageView = ImageView::New();
+ imageView.ResourceReadySignal().Connect( &ResourceReadySignal);
+ imageView.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(16);
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ gResourceReadySignalFired = false;
+
+ ImageView imageViewWithExistingImage = ImageView::New();
+ imageViewWithExistingImage.ResourceReadySignal().Connect( &ResourceReadySignal);
+ imageViewWithExistingImage.SetProperty( ImageView::Property::IMAGE, imageMap );
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewResourceReadySignalWithReusedImage02(void)
+{
+ tet_infoline("Test Setting Image that was already loaded by another ImageView and still getting ResourceReadySignal when staged.");
+
+ ToolkitTestApplication application;
+
+ gResourceReadySignalFired = false;
+
+ Property::Map imageImmediateLoadingMap;
+ imageImmediateLoadingMap[ ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageImmediateLoadingMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
+
+ tet_infoline("Immediate load an image");
+ ImageView imageView = ImageView::New();
+ imageView.ResourceReadySignal().Connect( &ResourceReadySignal);
+ imageView.SetProperty( ImageView::Property::IMAGE, imageImmediateLoadingMap );
+
+ // loading started, this waits for the loader thread
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(16);
+
+ tet_infoline("Check image loaded");
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+ gResourceReadySignalFired = false;
+
+ tet_infoline("Create another ImageView with the same URL");
+ ImageView imageViewWithExistingImage = ImageView::New( gImage_34_RGBA );
+ tet_infoline("Connect to ResourceReady signal for second ImageView, it should still fire as resource is ready");
+ imageViewWithExistingImage.ResourceReadySignal().Connect( &ResourceReadySignal);
+
+ Stage::GetCurrent().Add( imageViewWithExistingImage );
+
+ DALI_TEST_EQUALS( gResourceReadySignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewPaddingProperty(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Property::Map imagePropertyMap;
+ imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE;
+ imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/gallery-small-1.jpg" ;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128;
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap );
+ imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ imageView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) );
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( imageView.GetProperty<Extents>( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION );
+
+ ImageView childImage = ImageView::New();
+ childImage.SetBackgroundColor( Color::BLACK );
+ childImage.SetSize( 10.f, 10.f );
+ imageView.Add( childImage );
+
+ application.SendNotification();
+ application.Render();
+
+ // Child ImageView should be positioned dependinig on Parent ImageView's Padding value
+ DALI_TEST_EQUALS( childImage.GetProperty<Vector3>( Dali::Actor::Property::POSITION ), Vector3( 15, 5, 0 ), TEST_LOCATION );
+
+ // Check whether Image Visual transforms on ImageVieiw::OnRelayout()
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView );
+ Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+
+ Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM );
+ DALI_TEST_CHECK( transformValue );
+ Property::Map* retMap = transformValue->GetMap();
+ DALI_TEST_CHECK( retMap );
+
+ // Image Visual should be positioned depending on ImageView's padding
+ DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 15, 5 ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewPaddingProperty02(void)
+{
+ ToolkitTestApplication application;
+
+ ImageView imageView = ImageView::New();
+ Property::Map imagePropertyMap;
+ imagePropertyMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE;
+ imagePropertyMap[ Toolkit::ImageVisual::Property::URL ] = TEST_RESOURCE_DIR "/Kid1.svg" ;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_WIDTH ] = 128;
+ imagePropertyMap[ ImageVisual::Property::DESIRED_HEIGHT ] = 128;
+ imagePropertyMap[ DevelVisual::Property::VISUAL_FITTING_MODE ] = Toolkit::DevelVisual::FIT_KEEP_ASPECT_RATIO;
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE , imagePropertyMap );
+ imageView.SetAnchorPoint( AnchorPoint::TOP_LEFT );
+ imageView.SetParentOrigin( ParentOrigin::TOP_LEFT );
+ imageView.SetProperty( Control::Property::PADDING, Extents( 15, 10, 5, 10 ) );
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( imageView.GetProperty<Extents>( Control::Property::PADDING ), Extents( 15, 10, 5, 10 ), TEST_LOCATION );
+
+ // Check whether Image Visual transforms on ImageVieiw::OnRelayout()
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( imageView );
+ Toolkit::Visual::Base imageVisual = DevelControl::GetVisual( controlImpl, ImageView::Property::IMAGE );
+ Property::Map resultMap;
+ imageVisual.CreatePropertyMap( resultMap );
+
+ Property::Value* transformValue = resultMap.Find( Visual::Property::TRANSFORM );
+ DALI_TEST_CHECK( transformValue );
+ Property::Map* retMap = transformValue->GetMap();
+ DALI_TEST_CHECK( retMap );
+
+ // Image Visual should be positioned depending on ImageView's padding
+ DALI_TEST_EQUALS( retMap->Find( Visual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 15, 5 ), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewUsingAtlasAndGetNaturalSize(void)
+{
+ ToolkitTestApplication application;
+
+ // Check ImageView with background and main image, to ensure both visuals are marked as loaded
+ ImageView imageView = ImageView::New();
+ Property::Map imageMap;
+ imageMap[ Toolkit::Visual::Property::TYPE ] = Toolkit::Visual::IMAGE;
+ imageMap[ Toolkit::ImageVisual::Property::URL ] = gImage_34_RGBA;
+ imageMap[ Toolkit::ImageVisual::Property::ATLASING ] = true;
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
+ Stage::GetCurrent().Add( imageView );
+
+ // Trigger a potential relayout
+ application.SendNotification();
+ application.Render();
+
+ Vector3 naturalSize = imageView.GetNaturalSize();
+
+ DALI_TEST_EQUALS( naturalSize.width, 34.0f, TEST_LOCATION );
+ DALI_TEST_EQUALS( naturalSize.height, 34.0f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewFillMode(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline( "Create an ImageVisual without padding and set the fill-mode to fill" );
+ tet_infoline( " There should be no need to change the transform, our size-policy should be relative and size shoudl be [1,1]");
+
+ ImageView imageView = ImageView::New();
+ Property::Map imageMap;
+ imageMap.Add( Toolkit::Visual::Property::TYPE, Toolkit::Visual::IMAGE );
+ imageMap.Add( Toolkit::ImageVisual::Property::URL, gImage_600_RGB );
+ imageMap.Add( DevelVisual::Property::VISUAL_FITTING_MODE, DevelVisual::FittingMode::FILL );
+
+ imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, imageMap );
+
+ Stage::GetCurrent().Add( imageView );
+
+ // Trigger a potential relayout
+ application.SendNotification();
+ application.Render();
+
+ Toolkit::Visual::Base visual = DevelControl::GetVisual( Toolkit::Internal::GetImplementation( imageView ), Toolkit::ImageView::Property::IMAGE );
+ Property::Map returnedMap;
+ visual.CreatePropertyMap( returnedMap );
+
+ Property::Value* value = returnedMap.Find( Toolkit::Visual::Property::TRANSFORM );
+ DALI_TEST_CHECK( value );
+ Property::Map* map = value->GetMap();
+ DALI_TEST_CHECK( map );
+
+ // If there's
+ value = map->Find( Toolkit::Visual::Transform::Property::SIZE );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_EQUALS( value->Get< Vector2 >(), Vector2::ONE, TEST_LOCATION ); // Relative size so will take up 100%
+
+ value = map->Find( Toolkit::Visual::Transform::Property::SIZE_POLICY );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get< int >() == Toolkit::Visual::Transform::Policy::RELATIVE );
+
+ END_TEST;
+}
+
+int UtcDaliImageViewCustomShader(void)
+{
+ ToolkitTestApplication application;
+
+ // Set a custom shader with an image url
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::TYPE] = Visual::IMAGE;
+ properties[Visual::Property::SHADER] = shader;
+ properties[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ // Set a custom shader after setting an image url
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::SHADER] = shader;
+
+ ImageView imageView = ImageView::New( TEST_IMAGE_FILE_NAME );
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ // Set a custom shader before setting an image url
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::SHADER] = shader;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+ imageView.SetProperty( ImageView::Property::IMAGE, TEST_IMAGE_FILE_NAME );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ // Set a custom shader after setting a property map
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::SHADER] = shader;
+
+ Property::Map properties1;
+ properties1[Visual::Property::TYPE] = Visual::IMAGE;
+ properties1[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty( ImageView::Property::IMAGE, properties1 );
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ // Set a custom shader before setting a property map
+ {
+ Property::Map properties;
+ Property::Map shader;
+ const std::string vertexShader = "Foobar";
+ const std::string fragmentShader = "Foobar";
+ shader[Visual::Shader::Property::FRAGMENT_SHADER] = fragmentShader;
+ shader[Visual::Shader::Property::VERTEX_SHADER] = vertexShader;
+
+ properties[Visual::Property::SHADER] = shader;
+
+ Property::Map properties1;
+ properties1[Visual::Property::TYPE] = Visual::IMAGE;
+ properties1[ImageVisual::Property::URL] = TEST_IMAGE_FILE_NAME;
+
+ ImageView imageView = ImageView::New();
+ imageView.SetProperty( ImageView::Property::IMAGE, properties );
+ imageView.SetProperty( ImageView::Property::IMAGE, properties1 );
+
+ Stage::GetCurrent().Add( imageView );
+
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Renderer renderer = imageView.GetRendererAt( 0 );
+ Shader shader2 = renderer.GetShader();
+ Property::Value value = shader2.GetProperty( Shader::Property::PROGRAM );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+
+ Property::Value* fragment = map->Find( "fragment" ); // fragment key name from shader-impl.cpp
+ DALI_TEST_EQUALS( fragmentShader, fragment->Get< std::string >(), TEST_LOCATION );
+
+ Property::Value* vertex = map->Find( "vertex" ); // vertex key name from shader-impl.cpp
+ DALI_TEST_EQUALS( vertexShader, vertex->Get< std::string >(), TEST_LOCATION );
+ }
+
+ END_TEST;
+}
+
+
+namespace
+{
+static int gFailCounter = 0;
+const int MAX_RETRIES(3);
+
+void ReloadImage(ImageView imageView)
+{
+ Property::Map imageImmediateLoadingMap;
+ imageImmediateLoadingMap[ ImageVisual::Property::URL ] = "Non-existant-image.jpg";
+ imageImmediateLoadingMap[ ImageVisual::Property::LOAD_POLICY ] = ImageVisual::LoadPolicy::IMMEDIATE;
+
+ tet_infoline("Immediate load an image");
+ imageView.SetProperty( ImageView::Property::IMAGE, imageImmediateLoadingMap );
+}
+
+void ResourceFailedReload( Control control )
+{
+ gFailCounter++;
+ if( gFailCounter < MAX_RETRIES )
+ {
+ ReloadImage(ImageView::DownCast(control));
+ }
+}
+}
+
+int UtcDaliImageViewReloadFailedOnResourceReadySignal(void)
+{
+ tet_infoline("Test reloading failed image from within signal handler.");
+
+ ToolkitTestApplication application;
+
+ gFailCounter = 0;
+
+ ImageView imageView = ImageView::New();
+ imageView.ResourceReadySignal().Connect( &ResourceFailedReload );
+ DALI_TEST_EQUALS( gFailCounter, 0, TEST_LOCATION );
+ ReloadImage(imageView);
+
+ // loading started, this waits for the loader thread to complete
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( gFailCounter, 1, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+
+ DALI_TEST_EQUALS( gFailCounter, 2, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+ application.SendNotification();
+ DALI_TEST_EQUALS( gFailCounter, 3, TEST_LOCATION );
+
+ END_TEST;
+}