+ // grid layouts out 3 items per row, which is 480x800.
+ // Row 1
+ DALI_TEST_EQUALS( controls[0].GetProperty<Vector3>( Actor::Property::POSITION ), Vector3( 0.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[1].GetProperty<Vector3>( Actor::Property::POSITION ), Vector3( 100.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[2].GetProperty<Vector3>( Actor::Property::POSITION ), Vector3( 200.0f, 0.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ // Row 2
+ DALI_TEST_EQUALS( controls[3].GetProperty<Vector3>( Actor::Property::POSITION ), Vector3( 0.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[4].GetProperty<Vector3>( Actor::Property::POSITION ), Vector3( 100.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[5].GetProperty<Vector3>( Actor::Property::POSITION ), Vector3( 200.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ // Row 3
+ DALI_TEST_EQUALS( controls[6].GetProperty<Vector3>( Actor::Property::POSITION ), Vector3( 0.0f, 200.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+
+ DALI_TEST_EQUALS( controls[0].GetProperty<Vector3>( Actor::Property::SIZE ), Vector3( 100.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[1].GetProperty<Vector3>( Actor::Property::SIZE ), Vector3( 100.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[2].GetProperty<Vector3>( Actor::Property::SIZE ), Vector3( 100.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[3].GetProperty<Vector3>( Actor::Property::SIZE ), Vector3( 100.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[4].GetProperty<Vector3>( Actor::Property::SIZE ), Vector3( 100.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[5].GetProperty<Vector3>( Actor::Property::SIZE ), Vector3( 100.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );
+ DALI_TEST_EQUALS( controls[6].GetProperty<Vector3>( Actor::Property::SIZE ), Vector3( 100.0f, 100.0f, 0.0f ), 0.0001f, TEST_LOCATION );