+ /*
+ ---------
+ |1(2) |
+ | |
+ | |
+ | |
+ | |
+ ---------
+ */
+
+ DALI_TEST_EQUALS(actor1Frame, Vector4(0.0f, 0.0f, ITEM_SIZE.width, ITEM_SIZE.height), TEST_LOCATION);
+ DALI_TEST_EQUALS(actor2Frame, Vector4(0.0f, 0.0f, ITEM_SIZE.width, ITEM_SIZE.height), TEST_LOCATION);
+
+ delete flexNode;
+
+ END_TEST;
+}
+
+int UtcDaliToolkitFlexNodeFlexAspectRatio(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliToolkitFlexNodeFlexAspectRatio");
+ Flex::Node* flexNode = new Flex::Node();
+ DALI_TEST_CHECK(flexNode);
+
+ // Create a actor and add them to the parent flex node
+ Actor actor1 = Actor::New();
+ DALI_TEST_CHECK(actor1);
+
+ tet_infoline(" 1.0 FlexAspectRatio");
+ Flex::Node* actor1node = flexNode->AddChild(actor1, Extents(0, 0, 0, 0), &MeasureChild, 0);
+ actor1node->SetFlexAspectRatio(1.0);
+
+ DALI_TEST_EQUALS(actor1node->GetFlexAspectRatio(), 1.0f, TEST_LOCATION);
+
+ flexNode->CalculateLayout(480, 800, false);
+
+ Vector4 root = flexNode->GetNodeFrame(-1); // -1 is the root
+ Vector4 actor1Frame = flexNode->GetNodeFrame(0); // 0 is first child
+
+ tet_printf("Root frame(left:%f,top:%f,right:%f,bottom:%f)\n", root.x, root.y, root.z, root.w);
+
+ tet_printf("Actor 1 frame(left:%f,top:%f,right:%f,bottom:%f)\n", actor1Frame.x, actor1Frame.y, actor1Frame.z, actor1Frame.w);
+
+ /*
+ ---------
+ |--- |
+ ||1| |
+ |--- |
+ | |
+ | |
+ ---------
+ */
+
+ DALI_TEST_EQUALS(actor1Frame, Vector4(0.0f, 0.0f, ITEM_SIZE.width, ITEM_SIZE.height), TEST_LOCATION);
+
+ tet_infoline(" 2.0 FlexAspectRatio");
+ actor1node->SetFlexAspectRatio(2.0);
+
+ DALI_TEST_EQUALS(actor1node->GetFlexAspectRatio(), 2.0f, TEST_LOCATION);
+
+ // Recalulate layout
+ flexNode->CalculateLayout(480, 800, false);
+
+ root = flexNode->GetNodeFrame(-1); // -1 is the root
+ actor1Frame = flexNode->GetNodeFrame(0); // 0 is first child
+
+ tet_printf("Root frame(left:%f,top:%f,right:%f,bottom:%f)\n", root.x, root.y, root.z, root.w);
+
+ tet_printf("Actor 1 frame(left:%f,top:%f,right:%f,bottom:%f)\n", actor1Frame.x, actor1Frame.y, actor1Frame.z, actor1Frame.w);
+
+ /*
+ ---------
+ |------ |
+ || 1 | |
+ |------ |
+ | |
+ | |
+ ---------
+ */
+
+ DALI_TEST_EQUALS(actor1Frame, Vector4(0.0f, 0.0f, ITEM_SIZE.width * 2, ITEM_SIZE.height), TEST_LOCATION);
+
+ delete flexNode;
+
+ END_TEST;
+}
+
+int UtcDaliToolkitFlexNodeFlexBasisShrinkGrow(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliToolkitFlexNodeFlexBasisShrinkGrow");
+ Flex::Node* flexNode = new Flex::Node();
+ DALI_TEST_CHECK(flexNode);
+
+ // Position elements as a Row
+ flexNode->SetFlexDirection(Flex::FlexDirection::ROW);
+
+ // Create three actors and add them to the parent flex node
+ Actor actor1 = Actor::New();
+ Actor actor2 = Actor::New();
+ Actor actor3 = Actor::New();
+ DALI_TEST_CHECK(actor1);
+ DALI_TEST_CHECK(actor2);
+ DALI_TEST_CHECK(actor3);
+
+ Flex::Node* actor1node = flexNode->AddChild(actor1, Extents(0, 0, 0, 0), &MeasureChild, 0);
+ Flex::Node* actor2node = flexNode->AddChild(actor2, Extents(0, 0, 0, 0), &MeasureChild, 1);
+ Flex::Node* actor3node = flexNode->AddChild(actor3, Extents(0, 0, 0, 0), &MeasureChild, 2);
+
+ float basis = 5;
+
+ actor1node->SetFlexGrow(0.0);
+ actor2node->SetFlexGrow(0.0);
+ actor3node->SetFlexGrow(0.0);
+ actor1node->SetFlexShrink(1.0);
+ actor2node->SetFlexShrink(1.0);
+ actor3node->SetFlexShrink(1.0);
+ actor1node->SetFlexBasis(basis);
+ actor2node->SetFlexBasis(basis);
+ actor3node->SetFlexBasis(basis);
+
+ DALI_TEST_EQUALS(actor1node->GetFlexGrow(), 0.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor1node->GetFlexShrink(), 1.0f, TEST_LOCATION);
+ DALI_TEST_EQUALS(actor1node->GetFlexBasis(), basis, TEST_LOCATION);
+
+ flexNode->CalculateLayout(600, 200, false);
+
+ Vector4 root = flexNode->GetNodeFrame(-1); // -1 is the root
+ Vector4 actor1Frame = flexNode->GetNodeFrame(0); // 0 is first child
+ Vector4 actor2Frame = flexNode->GetNodeFrame(1); // 1 is second child
+ Vector4 actor3Frame = flexNode->GetNodeFrame(2); // 2 is third child
+
+ tet_printf("Root frame(left:%f,top:%f,right:%f,bottom:%f)\n", root.x, root.y, root.z, root.w);
+
+ tet_printf("Actor 1 frame(left:%f,top:%f,right:%f,bottom:%f)\n", actor1Frame.x, actor1Frame.y, actor1Frame.z, actor1Frame.w);
+ tet_printf("Actor 2 frame(left:%f,top:%f,right:%f,bottom:%f)\n", actor2Frame.x, actor2Frame.y, actor2Frame.z, actor2Frame.w);
+ tet_printf("Actor 3 frame(left:%f,top:%f,right:%f,bottom:%f)\n", actor3Frame.x, actor3Frame.y, actor3Frame.z, actor3Frame.w);
+
+ /*
+ -------------------
+ ||1||2||3| |
+ | |
+ -------------------
+ */
+
+ DALI_TEST_EQUALS(actor1Frame, Vector4(0.0f, 0.0f, basis, ITEM_SIZE.height), TEST_LOCATION);
+ DALI_TEST_EQUALS(actor2Frame, Vector4(basis, 0.0f, basis * 2, ITEM_SIZE.height), TEST_LOCATION);
+ DALI_TEST_EQUALS(actor3Frame, Vector4(basis * 2, 0.0f, basis * 3, ITEM_SIZE.height), TEST_LOCATION);
+
+ actor2node->SetFlexGrow(1.0);
+ actor3node->SetFlexGrow(1.0);
+
+ // Recalulate layout
+ flexNode->CalculateLayout(605, 200, false);
+
+ root = flexNode->GetNodeFrame(-1); // -1 is the root
+ actor1Frame = flexNode->GetNodeFrame(0); // 0 is first child
+ actor2Frame = flexNode->GetNodeFrame(1); // 1 is second child
+ actor3Frame = flexNode->GetNodeFrame(2); // 2 is third child
+
+ tet_printf("Root frame(left:%f,top:%f,right:%f,bottom:%f)\n", root.x, root.y, root.z, root.w);
+
+ tet_printf("Actor 1 frame(left:%f,top:%f,right:%f,bottom:%f)\n", actor1Frame.x, actor1Frame.y, actor1Frame.z, actor1Frame.w);
+ tet_printf("Actor 2 frame(left:%f,top:%f,right:%f,bottom:%f)\n", actor2Frame.x, actor2Frame.y, actor2Frame.z, actor2Frame.w);
+ tet_printf("Actor 3 frame(left:%f,top:%f,right:%f,bottom:%f)\n", actor3Frame.x, actor3Frame.y, actor3Frame.z, actor3Frame.w);
+
+ /*
+ -------------------
+ ||1|| 2 || 3 ||
+ | |
+ -------------------
+ */
+
+ DALI_TEST_EQUALS(actor1Frame, Vector4(0.0f, 0.0f, basis, ITEM_SIZE.height), TEST_LOCATION);
+ DALI_TEST_EQUALS(actor2Frame, Vector4(basis, 0.0f, basis + (root.z - basis) / 2, ITEM_SIZE.height), TEST_LOCATION);
+ DALI_TEST_EQUALS(actor3Frame, Vector4(basis + (root.z - basis) / 2, 0.0f, root.z, ITEM_SIZE.height), TEST_LOCATION);
+
+ delete flexNode;