+//Functor to test whether RelayoutSignal is emitted
+class RelayoutSignalHandler : public Dali::ConnectionTracker
+{
+public:
+ RelayoutSignalHandler(FlexContainer& actor)
+ : mSignalVerified(false),
+ mActor(actor)
+ {
+ }
+
+ // callback to be connected to RelayoutSignal
+ void RelayoutCallback(Actor actor)
+ {
+ if(mActor == actor)
+ {
+ mSignalVerified = true;
+ }
+ }
+
+ void Reset()
+ {
+ mSignalVerified = false;
+ }
+
+ bool mSignalVerified;
+ Actor& mActor;
+};
+
+int UtcDaliToolkitFlexContainerRemoveChildP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitFlexContainerSetPropertyP");
+ FlexContainer flexContainer = FlexContainer::New();
+ DALI_TEST_CHECK(flexContainer);
+
+ // Add flex container to the stage
+ application.GetScene().Add(flexContainer);
+
+ RelayoutSignalHandler relayoutSignal(flexContainer);
+ flexContainer.OnRelayoutSignal().Connect(&relayoutSignal, &RelayoutSignalHandler::RelayoutCallback);
+
+ // Create two actors and add them to the container
+ Actor actor1 = Actor::New();
+ Actor actor2 = Actor::New();
+ DALI_TEST_CHECK(actor1);
+ DALI_TEST_CHECK(actor2);
+
+ flexContainer.Add(actor1);
+ flexContainer.Add(actor2);
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS(relayoutSignal.mSignalVerified, true, TEST_LOCATION);
+ relayoutSignal.Reset();
+
+ DALI_TEST_CHECK(actor1);
+ DALI_TEST_CHECK(actor2);
+
+ flexContainer.Remove(actor1);
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS(relayoutSignal.mSignalVerified, true, TEST_LOCATION);
+ relayoutSignal.Reset();
+
+ flexContainer.Remove(actor2);
+ application.SendNotification();
+ application.Render();
+ DALI_TEST_EQUALS(relayoutSignal.mSignalVerified, true, TEST_LOCATION);
+ relayoutSignal.Reset();
+
+ END_TEST;
+}
+
+namespace
+{
+// Functors to test whether PreFocusChange signal is emitted when the keyboard focus is about to change
+class PreFocusChangeCallback : public Dali::ConnectionTracker
+{
+public:
+ PreFocusChangeCallback(bool& signalReceived, Actor firstFocusActor)
+ : mSignalVerified(signalReceived),
+ mFirstFocusActor(firstFocusActor),
+ mDirection(Control::KeyboardFocus::LEFT)
+ {
+ }
+
+ Actor Callback(Actor currentFocusedActor, Actor proposedActorToFocus, Control::KeyboardFocus::Direction direction)
+ {
+ tet_infoline("Verifying PreFocusChangeCallback()");
+
+ mSignalVerified = true;
+ mDirection = direction;
+ if(!proposedActorToFocus)
+ {
+ return mFirstFocusActor;
+ }
+ else
+ {
+ return proposedActorToFocus;
+ }
+ }
+
+ void Reset()
+ {
+ mSignalVerified = false;
+ mDirection = Control::KeyboardFocus::LEFT;
+ }
+
+ bool& mSignalVerified;
+ Actor mFirstFocusActor;
+ Control::KeyboardFocus::Direction mDirection;
+};
+
+// Functors to test whether focus changed signal is emitted when the keyboard focus is changed
+class FocusChangedCallback : public Dali::ConnectionTracker
+{
+public:
+ FocusChangedCallback(bool& signalReceived)
+ : mSignalVerified(signalReceived),
+ mOriginalFocusedActor(),
+ mCurrentFocusedActor()
+ {
+ }
+
+ void Callback(Actor originalFocusedActor, Actor currentFocusedActor)
+ {
+ tet_infoline("Verifying FocusChangedCallback()");
+
+ if(originalFocusedActor == mCurrentFocusedActor)
+ {
+ mSignalVerified = true;
+ }
+
+ mOriginalFocusedActor = originalFocusedActor;
+ mCurrentFocusedActor = currentFocusedActor;
+ }
+
+ void Reset()
+ {
+ mSignalVerified = false;
+ }
+
+ bool& mSignalVerified;
+ Actor mOriginalFocusedActor;
+ Actor mCurrentFocusedActor;
+};
+
+} // anonymous namespace
+
+int UtcDaliToolkitFlexContainerMoveFocus(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitFlexContainerSetPropertyP");
+ FlexContainer flexContainer = FlexContainer::New();
+ DALI_TEST_CHECK(flexContainer);
+
+ flexContainer.SetProperty(FlexContainer::Property::FLEX_DIRECTION, FlexContainer::ROW);
+
+ // Add flex container to the stage
+ application.GetScene().Add(flexContainer);
+ Size stageSize = application.GetScene().GetSize();
+
+ RelayoutSignalHandler relayoutSignal(flexContainer);
+ flexContainer.OnRelayoutSignal().Connect(&relayoutSignal, &RelayoutSignalHandler::RelayoutCallback);
+ flexContainer.SetProperty(Actor::Property::SIZE, stageSize);
+
+ // Create two actors and add them to the container
+ Actor actor1 = Actor::New();
+ Actor actor2 = Actor::New();
+ actor1.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ actor2.SetProperty(Actor::Property::KEYBOARD_FOCUSABLE, true);
+ DALI_TEST_CHECK(actor1);
+ DALI_TEST_CHECK(actor2);
+
+ flexContainer.Add(actor1);
+ flexContainer.Add(actor2);
+
+ application.SendNotification();
+ application.Render();
+
+ KeyboardFocusManager manager = KeyboardFocusManager::Get();
+ DALI_TEST_CHECK(manager);
+
+ bool preFocusChangeSignalVerified = false;
+ PreFocusChangeCallback preFocusChangeCallback(preFocusChangeSignalVerified, actor1);
+ manager.PreFocusChangeSignal().Connect(&preFocusChangeCallback, &PreFocusChangeCallback::Callback);
+
+ bool focusChangedSignalVerified = false;
+ FocusChangedCallback focusChangedCallback(focusChangedSignalVerified);
+ manager.FocusChangedSignal().Connect(&focusChangedCallback, &FocusChangedCallback::Callback);
+
+ // Move the focus to the right
+ DALI_TEST_EQUALS(manager.MoveFocus(Control::KeyboardFocus::RIGHT), true, TEST_LOCATION);
+ DALI_TEST_CHECK(preFocusChangeCallback.mSignalVerified);
+ DALI_TEST_EQUALS(manager.GetCurrentFocusActor(), actor1, TEST_LOCATION);
+ preFocusChangeCallback.Reset();
+ DALI_TEST_EQUALS(focusChangedCallback.mCurrentFocusedActor, actor1, TEST_LOCATION);
+ focusChangedCallback.Reset();
+
+ // Move the focus towards right
+ DALI_TEST_EQUALS(manager.MoveFocus(Control::KeyboardFocus::RIGHT), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(preFocusChangeCallback.mSignalVerified, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(manager.GetCurrentFocusActor(), actor2, TEST_LOCATION);
+ DALI_TEST_EQUALS(focusChangedCallback.mSignalVerified, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(focusChangedCallback.mCurrentFocusedActor, actor2, TEST_LOCATION);
+
+ preFocusChangeCallback.Reset();
+ focusChangedCallback.Reset();
+
+ // Move the focus towards left
+ DALI_TEST_EQUALS(manager.MoveFocus(Control::KeyboardFocus::LEFT), true, TEST_LOCATION);
+ DALI_TEST_EQUALS(preFocusChangeCallback.mSignalVerified, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(manager.GetCurrentFocusActor(), actor1, TEST_LOCATION);
+ DALI_TEST_EQUALS(focusChangedCallback.mSignalVerified, true, TEST_LOCATION);
+ DALI_TEST_EQUALS(focusChangedCallback.mCurrentFocusedActor, actor1, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliToolkitFlexContainerRTLSupportP(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline(" UtcDaliToolkitFlexContainerRTLSupportP");
+ FlexContainer flexContainer = FlexContainer::New();
+ DALI_TEST_CHECK(flexContainer);
+
+ Actor actor0 = Actor::New();
+
+ application.GetScene().Add(actor0);
+ actor0.Add(flexContainer);
+
+ // Create two actors and add them to the container
+ Actor actor1 = Actor::New();
+ Actor actor2 = Actor::New();
+ DALI_TEST_CHECK(actor1);
+ DALI_TEST_CHECK(actor2);
+
+ flexContainer.Add(actor1);
+ flexContainer.Add(actor2);
+
+ // Check flex direction property.
+ flexContainer.SetProperty(FlexContainer::Property::FLEX_DIRECTION, "row");
+ DALI_TEST_EQUALS((FlexContainer::FlexDirection)flexContainer.GetProperty<int>(FlexContainer::Property::FLEX_DIRECTION), FlexContainer::ROW, TEST_LOCATION);
+
+ // Check content direction property.
+ DALI_TEST_EQUALS((FlexContainer::ContentDirection)flexContainer.GetProperty<int>(FlexContainer::Property::CONTENT_DIRECTION), FlexContainer::INHERIT, TEST_LOCATION);
+
+ actor0.SetProperty(Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT);
+ DALI_TEST_EQUALS((FlexContainer::ContentDirection)flexContainer.GetProperty<int>(FlexContainer::Property::CONTENT_DIRECTION), FlexContainer::RTL, TEST_LOCATION);
+
+ actor0.SetProperty(Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::LEFT_TO_RIGHT);
+ DALI_TEST_EQUALS((FlexContainer::ContentDirection)flexContainer.GetProperty<int>(FlexContainer::Property::CONTENT_DIRECTION), FlexContainer::LTR, TEST_LOCATION);
+
+ flexContainer.SetProperty(FlexContainer::Property::CONTENT_DIRECTION, "RTL");
+ DALI_TEST_EQUALS((FlexContainer::ContentDirection)flexContainer.GetProperty<int>(FlexContainer::Property::CONTENT_DIRECTION), FlexContainer::RTL, TEST_LOCATION);
+
+ flexContainer.SetProperty(FlexContainer::Property::CONTENT_DIRECTION, "LTR");
+ DALI_TEST_EQUALS((FlexContainer::ContentDirection)flexContainer.GetProperty<int>(FlexContainer::Property::CONTENT_DIRECTION), FlexContainer::LTR, TEST_LOCATION);
+
+ actor0.SetProperty(Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::RIGHT_TO_LEFT);
+ DALI_TEST_EQUALS((FlexContainer::ContentDirection)flexContainer.GetProperty<int>(FlexContainer::Property::CONTENT_DIRECTION), FlexContainer::LTR, TEST_LOCATION);
+
+ flexContainer.SetProperty(FlexContainer::Property::CONTENT_DIRECTION, "inherit");
+ DALI_TEST_EQUALS((FlexContainer::ContentDirection)flexContainer.GetProperty<int>(FlexContainer::Property::CONTENT_DIRECTION), FlexContainer::RTL, TEST_LOCATION);
+
+ actor0.SetProperty(Dali::Actor::Property::LAYOUT_DIRECTION, Dali::LayoutDirection::LEFT_TO_RIGHT);
+ DALI_TEST_EQUALS((FlexContainer::ContentDirection)flexContainer.GetProperty<int>(FlexContainer::Property::CONTENT_DIRECTION), FlexContainer::LTR, TEST_LOCATION);
+
+ flexContainer.SetProperty(FlexContainer::Property::CONTENT_DIRECTION, "inherit");
+ DALI_TEST_EQUALS((FlexContainer::ContentDirection)flexContainer.GetProperty<int>(FlexContainer::Property::CONTENT_DIRECTION), FlexContainer::LTR, TEST_LOCATION);
+
+ flexContainer.SetProperty(FlexContainer::Property::CONTENT_DIRECTION, "LTR");
+ application.SendNotification();
+ application.Render();
+
+ flexContainer.SetProperty(FlexContainer::Property::CONTENT_DIRECTION, "RTL");
+ application.SendNotification();
+ application.Render();
+
+ END_TEST;
+}