*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
DALI_TEST_CHECK( actor.GetParent() );
DALI_TEST_CHECK( actor.GetProperty< bool >( Actor::Property::CONNECTED_TO_SCENE ) );
DALI_TEST_CHECK( actor.GetParent() );
DALI_TEST_EQUALS( stage.GetRenderTaskList().GetTaskCount(), 1, TEST_LOCATION );
tet_infoline("Create effects view");
DALI_TEST_EQUALS( stage.GetRenderTaskList().GetTaskCount(), 1, TEST_LOCATION );
tet_infoline("Create effects view");
EffectsView view = EffectsView::New(EffectsView::EMBOSS);
view.SetProperty( Actor::Property::SIZE, Vector2(100.f, 100.f) );
EffectsView view = EffectsView::New(EffectsView::EMBOSS);
view.SetProperty( Actor::Property::SIZE, Vector2(100.f, 100.f) );
EffectsView view = EffectsView::New(EffectsView::DROP_SHADOW);
view.SetProperty( Actor::Property::SIZE, Vector2(100.f, 100.f) );
EffectsView view = EffectsView::New(EffectsView::DROP_SHADOW);
view.SetProperty( Actor::Property::SIZE, Vector2(100.f, 100.f) );
EffectsView view = EffectsView::New(EffectsView::DROP_SHADOW);
view.SetProperty( Actor::Property::SIZE, Vector2(100.f, 100.f) );
EffectsView view = EffectsView::New(EffectsView::DROP_SHADOW);
view.SetProperty( Actor::Property::SIZE, Vector2(100.f, 100.f) );