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UTC Increase builder line coverage
[platform/core/uifw/dali-toolkit.git]
/
automated-tests
/
src
/
dali-toolkit
/
utc-Dali-DisplacementEffect.cpp
diff --git
a/automated-tests/src/dali-toolkit/utc-Dali-DisplacementEffect.cpp
b/automated-tests/src/dali-toolkit/utc-Dali-DisplacementEffect.cpp
index
32aa471
..
773cb14
100644
(file)
--- a/
automated-tests/src/dali-toolkit/utc-Dali-DisplacementEffect.cpp
+++ b/
automated-tests/src/dali-toolkit/utc-Dali-DisplacementEffect.cpp
@@
-19,6
+19,7
@@
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
#include <stdlib.h>
#include <dali-toolkit-test-suite-utils.h>
#include <dali-toolkit/dali-toolkit.h>
+#include <dali-toolkit/devel-api/shader-effects/displacement-effect.h>
using namespace Dali;
using namespace Dali::Toolkit;
using namespace Dali;
using namespace Dali::Toolkit;
@@
-106,7
+107,7
@@
int UtcDaliDisplacementEffectTestSetProperty(void)
Toolkit::DisplacementEffect effect = Toolkit::DisplacementEffect::New(Toolkit::DisplacementEffect::DISPLACED);
DALI_TEST_CHECK( effect );
Toolkit::DisplacementEffect effect = Toolkit::DisplacementEffect::New(Toolkit::DisplacementEffect::DISPLACED);
DALI_TEST_CHECK( effect );
- ImageActor actor = ImageActor::New( Image::New(TEST_IMAGE_FILE_NAME) );
+ ImageActor actor = ImageActor::New(
Resource
Image::New(TEST_IMAGE_FILE_NAME) );
actor.SetSize( 100.0f, 100.0f );
actor.SetShaderEffect( effect );
Stage::GetCurrent().Add( actor );
actor.SetSize( 100.0f, 100.0f );
actor.SetShaderEffect( effect );
Stage::GetCurrent().Add( actor );
@@
-114,7
+115,7
@@
int UtcDaliDisplacementEffectTestSetProperty(void)
Toolkit::DisplacementEffect effect2 = Toolkit::DisplacementEffect::New(Toolkit::DisplacementEffect::FIXED);
DALI_TEST_CHECK( effect );
Toolkit::DisplacementEffect effect2 = Toolkit::DisplacementEffect::New(Toolkit::DisplacementEffect::FIXED);
DALI_TEST_CHECK( effect );
- ImageActor actor2 = ImageActor::New( Image::New(TEST_IMAGE_FILE_NAME) );
+ ImageActor actor2 = ImageActor::New(
Resource
Image::New(TEST_IMAGE_FILE_NAME) );
actor2.SetSize( 100.0f, 100.0f );
actor2.SetShaderEffect( effect2 );
Stage::GetCurrent().Add( actor2 );
actor2.SetSize( 100.0f, 100.0f );
actor2.SetShaderEffect( effect2 );
Stage::GetCurrent().Add( actor2 );