#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
#include <dali/public-api/images/buffer-image.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-fold-effect.h>
#include <dali-toolkit/devel-api/transition-effects/cube-transition-wave-effect.h>
#include <dali/public-api/images/buffer-image.h>
: mSignalVerified( signalReceived ),
mCurrentEffect( effect ),
mActorTransitTo( image )
{
}
: mSignalVerified( signalReceived ),
mCurrentEffect( effect ),
mActorTransitTo( image )
{
}
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
Stage::GetCurrent().Add( waveEffect );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
Stage::GetCurrent().Add( waveEffect );
tet_infoline(" UtcDaliCubeTransitionEffectIsTransiting ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
tet_infoline(" UtcDaliCubeTransitionEffectIsTransiting ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_CHECK( !waveEffect.IsTransitioning() );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_CHECK( !waveEffect.IsTransitioning() );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_CHECK( !crossEffect.IsTransitioning() );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_CHECK( !crossEffect.IsTransitioning() );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
DALI_TEST_CHECK( !foldEffect.IsTransitioning() );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
DALI_TEST_CHECK( !foldEffect.IsTransitioning() );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
Stage::GetCurrent().Add( waveEffect );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
Stage::GetCurrent().Add( waveEffect );
tet_infoline(" UtcDaliCubeTransitionWaveEffectStartTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
tet_infoline(" UtcDaliCubeTransitionWaveEffectStartTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image image = ResourceImage::New( "Image.jpg" );
+
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile(TEST_RESOURCE_DIR "/gallery-small-1.jpg");
+ PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
+ texture.Upload( pixelData );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
Actor cube = waveEffect.GetChildAt(0).GetChildAt(0);
//check the cube rotation value and color values just before the end of different transitions
Actor cube = waveEffect.GetChildAt(0).GetChildAt(0);
//check the cube rotation value and color values just before the end of different transitions
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
waveEffect.StartTransition(false);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
waveEffect.StartTransition(false);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
tet_infoline(" UtcDaliCubeTransitionCrossEffectStartTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
tet_infoline(" UtcDaliCubeTransitionCrossEffectStartTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image image = ResourceImage::New( "Image.jpg" );
+
+ Devel::PixelBuffer pixelBuffer = LoadImageFromFile(TEST_RESOURCE_DIR "/gallery-small-1.jpg");
+ PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer );
+ Texture texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() );
+ texture.Upload( pixelData );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
crossEffect.SetSize( VIEW_AREA_SIZE );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
crossEffect.SetSize( VIEW_AREA_SIZE );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
crossEffect.StartTransition(false);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
crossEffect.StartTransition(false);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
tet_infoline(" UtcDaliCubeTransitionFoldEffectStartTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
tet_infoline(" UtcDaliCubeTransitionFoldEffectStartTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
foldEffect.SetSize( VIEW_AREA_SIZE );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
foldEffect.SetSize( VIEW_AREA_SIZE );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( -Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
foldEffect.StartTransition(false);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
foldEffect.StartTransition(false);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(),FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), HALF_BRIGHTNESS, EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(),FULL_BRIGHTNESS, EPISILON, TEST_LOCATION );
foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_BEFORE_END_DURATION );
DALI_TEST_EQUALS( cube1.GetCurrentOrientation(), Quaternion( Dali::ANGLE_90, Vector3::YAXIS), EPISILON, TEST_LOCATION );
tet_infoline(" UtcDaliCubeTransitionEffectSignalTransitionCompleted ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
tet_infoline(" UtcDaliCubeTransitionEffectSignalTransitionCompleted ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
- Image thirdImage = BufferImage::New( 40, 40 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
+ Texture thirdTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 40, 40 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo);
waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo);
waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
- actorTransitTo = secondImage;
- waveEffect.SetCurrentImage( firstImage );
- waveEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ waveEffect.SetCurrentTexture( firstTexture );
+ waveEffect.SetTargetTexture( secondTexture );
waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
- //check that the wave effect is used to transit to thirdImage
- actorTransitTo = thirdImage;
- waveEffect.SetTargetImage( thirdImage );
+ //check that the wave effect is used to transit to thirdTexture
+ actorTransitTo = thirdTexture;
+ waveEffect.SetTargetTexture( thirdTexture );
waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
- actorTransitTo = secondImage;
- crossEffect.SetCurrentImage( thirdImage );
- crossEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ crossEffect.SetCurrentTexture( thirdTexture );
+ crossEffect.SetTargetTexture( secondTexture );
crossEffect.StartTransition(true);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
crossEffect.StartTransition(true);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
- //check that the cross effect is used to transit to firstImage
- actorTransitTo = firstImage;
- crossEffect.SetTargetImage( firstImage );
+ //check that the cross effect is used to transit to firstTexture
+ actorTransitTo = firstTexture;
+ crossEffect.SetTargetTexture( firstTexture );
crossEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
crossEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK(callback.mSignalVerified);
callback.Reset();
- actorTransitTo = secondImage;
- foldEffect.SetCurrentImage( firstImage );
- foldEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ foldEffect.SetCurrentTexture( firstTexture );
+ foldEffect.SetTargetTexture( secondTexture );
foldEffect.StartTransition();
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK( callback.mSignalVerified );
callback.Reset();
foldEffect.StartTransition();
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK( callback.mSignalVerified );
callback.Reset();
- //check that the fold effect is used to transit to thirdImage
- actorTransitTo = thirdImage;
- foldEffect.SetTargetImage( thirdImage );
+ //check that the fold effect is used to transit to thirdTexture
+ actorTransitTo = thirdTexture;
+ foldEffect.SetTargetTexture( thirdTexture );
foldEffect.StartTransition( false );
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK( callback.mSignalVerified );
foldEffect.StartTransition( false );
Wait( application, TRANSITION_DURATION );
DALI_TEST_CHECK( callback.mSignalVerified );
tet_infoline(" UtcDaliCubeTransitionEffectPauseResumeTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
tet_infoline(" UtcDaliCubeTransitionEffectPauseResumeTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo);
waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
currentEffect = waveEffect;
TransitionCompletedCallback callback(signalVerified, currentEffect, actorTransitTo);
waveEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
crossEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
foldEffect.TransitionCompletedSignal().Connect( &callback, &TransitionCompletedCallback::Callback );
currentEffect = waveEffect;
- actorTransitTo = secondImage;
- waveEffect.SetCurrentImage( firstImage );
- waveEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ waveEffect.SetCurrentTexture( firstTexture );
+ waveEffect.SetTargetTexture( secondTexture );
// start transition; transit for 0.5*duration; pause for 0.5*duration;
// resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration;
// only until now the transition finished signal can be received
// start transition; transit for 0.5*duration; pause for 0.5*duration;
// resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration;
// only until now the transition finished signal can be received
- actorTransitTo = firstImage;
- crossEffect.SetCurrentImage( secondImage );
- crossEffect.SetTargetImage( firstImage );
+ actorTransitTo = firstTexture;
+ crossEffect.SetCurrentTexture( secondTexture );
+ crossEffect.SetTargetTexture( firstTexture );
// start transition; transit for 0.25*duration; pause for 0.2*duration;
// resume for 0.5*duration; pause for 0.2*duration; resume for another 0.25*duration;
// only until now the transition finished signal can be received
// start transition; transit for 0.25*duration; pause for 0.2*duration;
// resume for 0.5*duration; pause for 0.2*duration; resume for another 0.25*duration;
// only until now the transition finished signal can be received
- actorTransitTo = secondImage;
- foldEffect.SetCurrentImage( firstImage );
- foldEffect.SetTargetImage( secondImage );
+ actorTransitTo = secondTexture;
+ foldEffect.SetCurrentTexture( firstTexture );
+ foldEffect.SetTargetTexture( secondTexture );
// start transition; transit for 0.5*duration; pause for 0.5*duration;
// resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration;
// only until now the transition finished signal can be received
// start transition; transit for 0.5*duration; pause for 0.5*duration;
// resume for 0.25*duration; pause for 0.25*duration; resume for another 0.25*duration;
// only until now the transition finished signal can be received
tet_infoline(" UtcDaliCubeTransitionWaveEffectStopTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
tet_infoline(" UtcDaliCubeTransitionWaveEffectStopTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
CubeTransitionEffect waveEffect = CubeTransitionWaveEffect::New( NUM_ROWS, NUM_COLUMNS );
waveEffect.SetSize( VIEW_AREA_SIZE );
waveEffect.SetTransitionDuration( TRANSITION_DURATION );
waveEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION*0.4f );
waveEffect.StopTransition();
waveEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION*0.4f );
waveEffect.StopTransition();
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
waveEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION*0.6f );
waveEffect.StopTransition();
waveEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION*0.6f );
waveEffect.StopTransition();
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION*0.8f );
waveEffect.StopTransition();
waveEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION*0.8f );
waveEffect.StopTransition();
tet_infoline(" UtcDaliCubeTransitionCrossEffectStopTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
tet_infoline(" UtcDaliCubeTransitionCrossEffectStopTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
crossEffect.SetSize( VIEW_AREA_SIZE );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
CubeTransitionEffect crossEffect = CubeTransitionCrossEffect::New( NUM_ROWS, NUM_COLUMNS );
crossEffect.SetSize( VIEW_AREA_SIZE );
crossEffect.SetTransitionDuration( TRANSITION_DURATION );
crossEffect.SetCubeDisplacement( CUBE_DISPLACEMENT );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION*0.4f );
crossEffect.StopTransition();
crossEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION*0.4f );
crossEffect.StopTransition();
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
crossEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION*0.6f );
crossEffect.StopTransition();
crossEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION*0.6f );
crossEffect.StopTransition();
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION*0.8f );
crossEffect.StopTransition();
crossEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION*0.8f );
crossEffect.StopTransition();
tet_infoline(" UtcDaliCubeTransitionFoldEffectStopTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
tet_infoline(" UtcDaliCubeTransitionFoldEffectStopTransition ");
application.GetGlAbstraction().SetCheckFramebufferStatusResult(GL_FRAMEBUFFER_COMPLETE );
- Image firstImage = BufferImage::New( 30, 30 );
- Image secondImage = BufferImage::New( 20, 20 );
+ Texture firstTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 30, 30 );
+ Texture secondTexture = Texture::New( TextureType::TEXTURE_2D, Pixel::RGBA8888, 20, 20 );
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
foldEffect.SetSize( VIEW_AREA_SIZE );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
CubeTransitionEffect foldEffect = CubeTransitionFoldEffect::New( NUM_ROWS, NUM_COLUMNS );
foldEffect.SetSize( VIEW_AREA_SIZE );
foldEffect.SetTransitionDuration( TRANSITION_DURATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION*0.4f );
foldEffect.StopTransition();
foldEffect.StartTransition(PAN_POSITION1, PAN_DISPLACEMENT1);
Wait( application, TRANSITION_DURATION*0.4f );
foldEffect.StopTransition();
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
foldEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION*0.6f );
foldEffect.StopTransition();
foldEffect.StartTransition(false);
Wait( application, TRANSITION_DURATION*0.6f );
foldEffect.StopTransition();
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(0).GetCurrentColor(), FULL_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
DALI_TEST_EQUALS( cube0.GetChildAt(1).GetCurrentColor(), HALF_BRIGHTNESS, FLT_EPISILON, TEST_LOCATION );
foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION*0.8f );
foldEffect.StopTransition();
foldEffect.StartTransition(PAN_POSITION2, PAN_DISPLACEMENT2);
Wait( application, TRANSITION_DURATION*0.8f );
foldEffect.StopTransition();