+
+int UtcDaliControlRendererGetPropertyMap7(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliControlRendererGetPropertyMap7: SvgRenderer" );
+
+ // request SvgRenderer with a property map
+ RendererFactory factory = RendererFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "image" );
+ propertyMap.Insert( "url", TEST_SVG_FILE_NAME );
+ ControlRenderer svgRenderer = factory.GetControlRenderer( propertyMap );
+
+ Property::Map resultMap;
+ svgRenderer.CreatePropertyMap( resultMap );
+ // check the property values from the returned map from control renderer
+ Property::Value* value = resultMap.Find( "rendererType", Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == "image" );
+
+ value = resultMap.Find( "url", Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == TEST_SVG_FILE_NAME );
+
+ // request SvgRenderer with an URL
+ ControlRenderer svgRenderer2 = factory.GetControlRenderer( TEST_SVG_FILE_NAME );
+ resultMap.Clear();
+ svgRenderer2.CreatePropertyMap( resultMap );
+ // check the property values from the returned map from control renderer
+ value = resultMap.Find( "rendererType", Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == "image" );
+
+ value = resultMap.Find( "url", Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == TEST_SVG_FILE_NAME );
+
+ END_TEST;
+}
+
+//Mesh renderer
+int UtcDaliControlRendererGetPropertyMap8(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliControlRendererGetPropertyMap8: MeshRenderer" );
+
+ //Request MeshRenderer using a property map.
+ RendererFactory factory = RendererFactory::Get();
+ Property::Map propertyMap;
+ propertyMap.Insert( "rendererType", "mesh" );
+ propertyMap.Insert( "objectUrl", TEST_OBJ_FILE_NAME );
+ propertyMap.Insert( "materialUrl", TEST_MTL_FILE_NAME );
+ propertyMap.Insert( "texturesPath", TEST_RESOURCE_LOCATION );
+ propertyMap.Insert( "shaderType", "textureless" );
+ ControlRenderer meshRenderer = factory.GetControlRenderer( propertyMap );
+
+ Property::Map resultMap;
+ meshRenderer.CreatePropertyMap( resultMap );
+
+ //Check values in the result map are identical to the initial map's values.
+ Property::Value* value = resultMap.Find( "rendererType", Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == "mesh" );
+
+ value = resultMap.Find( "objectUrl", Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == TEST_OBJ_FILE_NAME );
+
+ value = resultMap.Find( "materialUrl", Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == TEST_MTL_FILE_NAME );
+
+ value = resultMap.Find( "texturesPath", Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == TEST_RESOURCE_LOCATION );
+
+ value = resultMap.Find( "shaderType", Property::STRING );
+ DALI_TEST_CHECK( value );
+ DALI_TEST_CHECK( value->Get<std::string>() == "textureless" );
+
+ END_TEST;
+}