+
+int UtcDaliControlImplKeyInputFocusGainedSignal(void)
+{
+ ToolkitTestApplication application;
+
+ Control control = Control::New();
+ Stage::GetCurrent().Add( control );
+
+ gKeyInputFocusCallBackCalled = false;
+ control.KeyInputFocusGainedSignal().Connect(&TestKeyInputFocusCallback);
+
+ application.SendNotification();
+ application.Render();
+
+ control.SetKeyInputFocus();
+
+ DALI_TEST_CHECK( control.HasKeyInputFocus() );
+
+ DALI_TEST_CHECK( gKeyInputFocusCallBackCalled );
+
+ END_TEST;
+}
+
+int UtcDaliControlImplKeyInputFocusLostSignal(void)
+{
+ ToolkitTestApplication application;
+
+ Control control = Control::New();
+ Stage::GetCurrent().Add( control );
+
+ gKeyInputFocusCallBackCalled = false;
+ control.KeyInputFocusLostSignal().Connect(&TestKeyInputFocusCallback);
+
+ application.SendNotification();
+ application.Render();
+
+ control.SetKeyInputFocus();
+
+ DALI_TEST_CHECK( control.HasKeyInputFocus() );
+
+ control.ClearKeyInputFocus();
+
+ DALI_TEST_CHECK( gKeyInputFocusCallBackCalled );
+
+ END_TEST;
+}
+
+int UtcDaliControlImplGetControlExtensionP(void)
+{
+ ToolkitTestApplication application;
+ Control control = Control::New();
+
+ Toolkit::Internal::Control& controlImpl = Toolkit::Internal::GetImplementation( control );
+
+ DALI_TEST_CHECK( NULL == controlImpl.GetControlExtension() );
+
+ END_TEST;
+}
+
+int UtcDaliControlAutoClipping(void)
+{
+ ToolkitTestApplication application;
+ Control control = Control::New();
+
+ tet_infoline( "Test to see if a renderer gets added when we are clipping children" );
+
+ DALI_TEST_EQUALS( 0, control.GetRendererCount(), TEST_LOCATION );
+
+ control.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+
+ Stage::GetCurrent().Add( control );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1, control.GetRendererCount(), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliControlAutoClippingN(void)
+{
+ ToolkitTestApplication application;
+ Control control = Control::New();
+ control.SetProperty( Control::Property::BACKGROUND, Property::Map().Add( Visual::Property::TYPE, Visual::COLOR )
+ .Add( ColorVisual::Property::MIX_COLOR, Color::RED ) );
+
+ tet_infoline( "Test to ensure that a renderer does NOT get added when we are clipping children and already have renderers/visuals" );
+
+ DALI_TEST_EQUALS( 0, control.GetRendererCount(), TEST_LOCATION );
+
+ control.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+
+ Stage::GetCurrent().Add( control );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1, control.GetRendererCount(), TEST_LOCATION ); // Only 1, not 2
+
+ // Ensure the background color is still RED rather than what's set by the automatic clipping
+ Property::Value value = control.GetProperty( Control::Property::BACKGROUND );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+ Property::Value* colorValue = map->Find(ColorVisual::Property::MIX_COLOR );
+ DALI_TEST_CHECK( colorValue );
+ DALI_TEST_EQUALS( colorValue->Get< Vector4 >(), Color::RED, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliControlAutoClippingWhenAlreadyOnStage(void)
+{
+ ToolkitTestApplication application;
+ Control control = Control::New();
+
+ tet_infoline( "Test to see if a renderer gets added when we are clipping children and when already on stage" );
+
+ DALI_TEST_EQUALS( 0, control.GetRendererCount(), TEST_LOCATION );
+
+ Stage::GetCurrent().Add( control );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 0, control.GetRendererCount(), TEST_LOCATION );
+
+ control.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1, control.GetRendererCount(), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliControlAutoClippingWhenAlreadyOnStageN(void)
+{
+ ToolkitTestApplication application;
+ Control control = Control::New();
+ control.SetProperty( Control::Property::BACKGROUND, Property::Map().Add( Visual::Property::TYPE, Visual::COLOR )
+ .Add( ColorVisual::Property::MIX_COLOR, Color::RED ) );
+
+ tet_infoline( "Test to ensure that a renderer does NOT get added when we are clipping children and already have renderers/visuals and when already on stage" );
+
+ DALI_TEST_EQUALS( 0, control.GetRendererCount(), TEST_LOCATION );
+
+ Stage::GetCurrent().Add( control );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1, control.GetRendererCount(), TEST_LOCATION );
+
+ control.SetProperty( Actor::Property::CLIPPING_MODE, ClippingMode::CLIP_CHILDREN );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( 1, control.GetRendererCount(), TEST_LOCATION ); // Still should be 1
+
+ // Ensure the background color is still RED rather than what's set by the automatic clipping
+ Property::Value value = control.GetProperty( Control::Property::BACKGROUND );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+ Property::Value* colorValue = map->Find(ColorVisual::Property::MIX_COLOR );
+ DALI_TEST_CHECK( colorValue );
+ DALI_TEST_EQUALS( colorValue->Get< Vector4 >(), Color::RED, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliControlSetTransformSize(void)
+{
+ ToolkitTestApplication application;
+ Control control = Control::New();
+
+ Property::Map transformMap;
+ transformMap.Add( DevelVisual::Transform::Property::OFFSET, Vector2( 10, 10 ) )
+ .Add( DevelVisual::Transform::Property::ANCHOR_POINT, Align::BOTTOM_END )
+ .Add( DevelVisual::Transform::Property::ORIGIN, Align::BOTTOM_END )
+ .Add( DevelVisual::Transform::Property::SIZE, Vector2( 10, 20 ) );
+
+ control.SetProperty( Control::Property::BACKGROUND, Property::Map().Add( Visual::Property::TYPE, Visual::COLOR )
+ .Add( DevelVisual::Property::TRANSFORM, transformMap ) );
+
+ tet_infoline( "Test to ensure that the control background transform does not get overwritten when adding to the stage" );
+
+ Stage::GetCurrent().Add( control );
+
+ application.SendNotification();
+ application.Render();
+
+ // Ensure the transform property still matches what we set
+ Property::Value value = control.GetProperty( Control::Property::BACKGROUND );
+ Property::Map* map = value.GetMap();
+ DALI_TEST_CHECK( map );
+ Property::Value* transformValue = map->Find( DevelVisual::Property::TRANSFORM );
+ DALI_TEST_CHECK( transformValue );
+
+ Property::Map* retMap = transformValue->GetMap();
+ DALI_TEST_CHECK( retMap );
+ DALI_TEST_EQUALS( retMap->Find( DevelVisual::Transform::Property::OFFSET )->Get< Vector2 >(), Vector2( 10, 10 ), TEST_LOCATION );
+ DALI_TEST_EQUALS( retMap->Find( DevelVisual::Transform::Property::ANCHOR_POINT )->Get< int >(), (int)Align::BOTTOM_END, TEST_LOCATION );
+ DALI_TEST_EQUALS( retMap->Find( DevelVisual::Transform::Property::ORIGIN )->Get< int >(), (int)Align::BOTTOM_END, TEST_LOCATION );
+ DALI_TEST_EQUALS( retMap->Find( DevelVisual::Transform::Property::SIZE )->Get< Vector2 >(), Vector2( 10, 20 ), TEST_LOCATION );
+
+ END_TEST;
+}