- // Tell the confirmation popup to connect to the signal in our button called "onStage".
- popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onStage" );
+ // Tell the confirmation popup to connect to the signal in our button called "onScene".
+ popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onScene" );
std::string resultProperty;
DALI_TEST_CHECK( popup.GetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED ).Get( resultProperty ) );
std::string resultProperty;
DALI_TEST_CHECK( popup.GetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED ).Get( resultProperty ) );
// Connect to the confirmation popup's OK signal. This signal is dynamically created upon connection.
gSignalReceivedOK = false;
// Connect to the confirmation popup's OK signal. This signal is dynamically created upon connection.
gSignalReceivedOK = false;
buttonOK.SetProperty( Dali::Actor::Property::NAME, "controlOkMisnamed" );
popup.SetFooter( buttonOK );
buttonOK.SetProperty( Dali::Actor::Property::NAME, "controlOkMisnamed" );
popup.SetFooter( buttonOK );
- // Tell the confirmation popup to connect to the signal in our button called "onStage".
- popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onStage" );
+ // Tell the confirmation popup to connect to the signal in our button called "onScene".
+ popup.SetProperty( Toolkit::ConfirmationPopup::Property::CONNECT_SIGNAL_OK_SELECTED, "onScene" );