+ // Peform a button down and then button interrupted at coordinates (10,10).
+ Dali::Integration::TouchEvent event;
+ event = Dali::Integration::TouchEvent();
+ Dali::Integration::Point point;
+ point.SetState( PointState::DOWN );
+ point.SetScreenPosition( Vector2( 10, 10 ) );
+ event.AddPoint( point );
+ // flush the queue and render once
+ application.SendNotification();
+ application.Render();
+ application.ProcessEvent( event );