+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("uPercentage[0]", Property::Type::FLOAT),
+ UniformData("uStartEndPosition[0]", Property::Type::VECTOR4),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+