Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( movementArea,shapeImage, 90, Vector2( 5.f, 10.f ));
Actor root = emitter.GetRootActor();
Texture shapeImage = CreateSolidColorTexture( application, Color::GREEN, 5, 5 );
BubbleEmitter emitter = BubbleEmitter::New( movementArea,shapeImage, 90, Vector2( 5.f, 10.f ));
Actor root = emitter.GetRootActor();