+ static std::vector<UniformData> customUniforms =
+ {
+ UniformData("thickness", Property::Type::FLOAT),
+ UniformData("startAngle", Property::Type::FLOAT),
+ UniformData("sweepAngle", Property::Type::FLOAT),
+ };
+
+ TestGraphicsController& graphics = application.GetGraphicsController();
+ graphics.AddCustomUniforms(customUniforms);
+