// Check rendering behavior
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
Renderer renderer = actor.GetRendererAt( 0u );
DALI_TEST_CHECK( renderer );
DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY );
// Check rendering behavior
DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
Renderer renderer = actor.GetRendererAt( 0u );
DALI_TEST_CHECK( renderer );
DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY );