+
+int UtcDaliAnimatedVectorImageVisualLoopCount(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualLoopCount" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
+ .Add( DevelImageVisual::Property::LOOP_COUNT, 3 );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor );
+
+ Property::Map attributes;
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 2 - resource ready and animation finished
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualPlayRange(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualPlayRange" );
+
+ Vector2 playRange( 0.8f, 0.2f );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
+ .Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor );
+
+ Property::Map attributes;
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ DALI_TEST_EQUALS( value->Get< Vector2 >(), playRange, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualAnimationFinishedSignal" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
+ .Add( DevelImageVisual::Property::LOOP_COUNT, 3 );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ DevelControl::VisualEventSignal( actor ).Connect( &VisualEventSignal );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor );
+
+ Property::Map attributes;
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for animation finish
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+ Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ Property::Value* value = map.Find( DevelImageVisual::Property::PLAY_STATE );
+ DALI_TEST_CHECK( value->Get< int >() == static_cast< int >( DevelImageVisual::PlayState::STOPPED ) );
+
+ DALI_TEST_EQUALS( gAnimationFinishedSignalFired, true, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 0.6f );
+
+ application.SendNotification();
+ application.Render();
+
+ Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_PROGRESS );
+ DALI_TEST_EQUALS( value->Get< float >(), 0.6f, TEST_LOCATION );
+
+ Vector2 playRange( 0.0f, 0.4f );
+
+ Property::Map attributes;
+ attributes.Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, 0.8f );
+
+ application.SendNotification();
+ application.Render();
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::CURRENT_PROGRESS );
+ DALI_TEST_EQUALS( value->Get< float >(), 0.4f, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualUpdateProperty(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualJumpToCurrentProgress" );
+
+ Vector2 playRange( 0.2f, 0.8f );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
+ .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
+ .Add( DevelImageVisual::Property::PLAY_RANGE, playRange );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetSize( controlSize );
+
+ Stage::GetCurrent().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ Property::Value* value = map.Find( DevelImageVisual::Property::LOOP_COUNT );
+ DALI_TEST_EQUALS( value->Get< int >(), 3, TEST_LOCATION );
+
+ value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ DALI_TEST_EQUALS( value->Get< Vector2 >(), playRange, TEST_LOCATION );
+
+ Vector2 newPlayRange( 0.4f, 1.0f );
+
+ Property::Map attributes;
+ attributes.Add( DevelImageVisual::Property::PLAY_RANGE, newPlayRange );
+ attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 5 );
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::LOOP_COUNT );
+ DALI_TEST_EQUALS( value->Get< int >(), 5, TEST_LOCATION );
+
+ value = map.Find( DevelImageVisual::Property::PLAY_RANGE );
+ DALI_TEST_EQUALS( value->Get< Vector2 >(), newPlayRange, TEST_LOCATION );
+
+ END_TEST;
+}