+
+ result = value->GetArray();
+ DALI_TEST_CHECK( result );
+
+ DALI_TEST_CHECK( result->GetElementAt( 0 ).Get< int >() == startFrame );
+ DALI_TEST_CHECK( result->GetElementAt( 1 ).Get< int >() == endFrame );
+
+ // Play and update property
+ attributes.Clear();
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ attributes.Add( DevelImageVisual::Property::LOOP_COUNT, 10 );
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::LOOP_COUNT );
+ DALI_TEST_EQUALS( value->Get< int >(), 10, TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualStopBehavior(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualStopBehavior" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
+ .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
+ .Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::FIRST_FRAME );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetProperty( Actor::Property::SIZE, controlSize );
+
+ application.GetScene().Add( actor );
+
+ Property::Map attributes;
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+ Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
+ DALI_TEST_EQUALS( value->Get< int >(), 0, TEST_LOCATION ); // Should be the first frame
+
+ // Change stop behavior
+ attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME );
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ attributes.Clear();
+
+ // Play again
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+
+ Property::Value* value1 = map.Find( DevelImageVisual::Property::TOTAL_FRAME_NUMBER );
+ int totalFrameNumber = value1->Get< int >();
+
+ value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
+ DALI_TEST_EQUALS( value->Get< int >(), totalFrameNumber - 1, TEST_LOCATION ); // Should be the last frame
+
+ // Change stop behavior
+ attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME );
+ attributes.Add( DevelImageVisual::Property::LOOP_COUNT, -1 );
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ attributes.Clear();
+
+ // Play again
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Pause
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes );
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
+ int currentFrameNumber = value->Get< int >();
+
+ // Stop
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::STOP, attributes );
+
+ application.SendNotification();
+ application.Render( 16 );
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
+ DALI_TEST_EQUALS( value->Get< int >(), currentFrameNumber, TEST_LOCATION ); // Should be same with currentFrameNumber
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualLoopingMode(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualLoopingMode" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME )
+ .Add( DevelImageVisual::Property::LOOP_COUNT, 3 )
+ .Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME )
+ .Add( DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::AUTO_REVERSE );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetProperty( Actor::Property::SIZE, controlSize );
+
+ application.GetScene().Add( actor );
+
+ Property::Map attributes;
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+ Property::Map map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ Property::Value* value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
+ DALI_TEST_EQUALS( value->Get< int >(), 0, TEST_LOCATION ); // Should be the first frame because of auto reverse
+
+ // Change stop behavior
+ attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::CURRENT_FRAME );
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ // Play again
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
+ DALI_TEST_EQUALS( value->Get< int >(), 0, TEST_LOCATION ); // Should be the first frame
+
+ // Change looping mode
+ attributes.Add( DevelImageVisual::Property::LOOPING_MODE, DevelImageVisual::LoopingMode::RESTART );
+
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ // Play again
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - animation finished
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ Property::Value* value1 = map.Find( DevelImageVisual::Property::TOTAL_FRAME_NUMBER );
+ int totalFrameNumber = value1->Get< int >();
+
+ map = actor.GetProperty< Property::Map >( DummyControl::Property::TEST_VISUAL );
+ value = map.Find( DevelImageVisual::Property::CURRENT_FRAME_NUMBER );
+ DALI_TEST_EQUALS( value->Get< int >(), totalFrameNumber - 1, TEST_LOCATION ); // Should be the last frame
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualPropertyNotification(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualPropertyNotification" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ Vector3 controlScale( 2.0f, 2.0f, 1.0f );
+ actor.SetProperty( Actor::Property::SIZE, controlSize );
+ actor.SetProperty( Actor::Property::SCALE, controlScale );
+
+ application.GetScene().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ application.SendNotification();
+ application.Render();
+
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ auto textureSet = renderer.GetTextures();
+ auto texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS( controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION );
+
+ // Change scale and size
+ controlSize = Vector2( 50.f, 40.f );
+ controlScale= Vector3( 0.5f, 0.5f, 1.0f );
+ actor.SetProperty( Actor::Property::SIZE, controlSize );
+ actor.SetProperty( Actor::Property::SCALE, controlScale );
+
+ application.SendNotification();
+ application.Render();
+
+ application.SendNotification();
+ application.Render();
+
+ renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+
+ textureSet = renderer.GetTextures();
+ texture = textureSet.GetTexture(0);
+
+ DALI_TEST_EQUALS( controlSize.width * controlScale.width, texture.GetWidth(), TEST_LOCATION );
+ DALI_TEST_EQUALS( controlSize.height * controlScale.height, texture.GetHeight(), TEST_LOCATION );
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualMultipleInstances(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualMultipleInstances" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ Visual::Base visual1 = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual1 );
+
+ DummyControl actor1 = DummyControl::New( true );
+ DummyControlImpl& dummyImpl1 = static_cast< DummyControlImpl& >( actor1.GetImplementation() );
+ dummyImpl1.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual1 );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor1.SetProperty( Actor::Property::SIZE, controlSize );
+
+ application.GetScene().Add( actor1 );
+
+ propertyMap.Clear();
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ Visual::Base visual2 = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual2 );
+
+ DummyControl actor2 = DummyControl::New( true );
+ DummyControlImpl& dummyImpl2 = static_cast< DummyControlImpl& >( actor2.GetImplementation() );
+ dummyImpl2.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual2 );
+
+ actor2.SetProperty( Actor::Property::SIZE, controlSize );
+
+ application.GetScene().Add( actor2 );
+
+ DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() );
+
+ application.SendNotification();
+ application.Render();
+
+ std::this_thread::sleep_for( std::chrono::milliseconds( 200 ) );
+
+ Property::Map attributes;
+ attributes.Add( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME );
+
+ DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+ DevelControl::DoAction( actor2, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY, attributes );
+
+ DevelControl::DoAction( actor1, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, Property::Map() );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor1.GetRendererCount() == 1u );
+ Renderer renderer1 = actor1.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer1 );
+
+ // renderer is added to actor
+ DALI_TEST_CHECK( actor2.GetRendererCount() == 1u );
+ Renderer renderer2 = actor2.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer2 );
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualControlVisibilityChanged(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualControlVisibilityChanged" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetProperty( Actor::Property::SIZE, controlSize );
+
+ application.GetScene().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ Property::Map attributes;
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY );
+
+ actor.SetProperty( Actor::Property::VISIBLE, false );
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior again
+ DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED );
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline( "UtcDaliAnimatedVectorImageVisualWindowVisibilityChanged" );
+
+ Property::Map propertyMap;
+ propertyMap.Add( Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE )
+ .Add( ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME );
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual( propertyMap );
+ DALI_TEST_CHECK( visual );
+
+ DummyControl actor = DummyControl::New( true );
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >( actor.GetImplementation() );
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ Vector2 controlSize( 20.f, 30.f );
+ actor.SetProperty( Actor::Property::SIZE, controlSize );
+
+ application.GetScene().Add( actor );
+
+ application.SendNotification();
+ application.Render();
+
+ Property::Map attributes;
+ DevelControl::DoAction( actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes );
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior
+ DALI_TEST_CHECK( actor.GetRendererCount() == 1u );
+ Renderer renderer = actor.GetRendererAt( 0u );
+ DALI_TEST_CHECK( renderer );
+ DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::CONTINUOUSLY );
+
+ Window window = DevelWindow::Get( actor );
+ window.Hide();
+
+ application.SendNotification();
+ application.Render();
+
+ // Check rendering behavior again
+ DALI_TEST_CHECK( renderer.GetProperty< int >( DevelRenderer::Property::RENDERING_BEHAVIOR ) == DevelRenderer::Rendering::IF_REQUIRED );
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualInvalidFile(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("Request loading with invalid file - should draw broken image");
+
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_INVALID_FILE_NAME);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast< DummyControlImpl& >(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ actor.SetProperty(Actor::Property::SIZE, Vector2(20.0f, 20.0f));
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Check resource status
+ Visual::ResourceStatus status = actor.GetVisualResourceStatus(DummyControl::Property::TEST_VISUAL);
+ DALI_TEST_EQUALS(status, Visual::ResourceStatus::FAILED, TEST_LOCATION);
+
+ // The broken image should be shown.
+ DALI_TEST_EQUALS(actor.GetRendererCount(), 1u, TEST_LOCATION);
+ DALI_TEST_EQUALS(textureTrace.FindMethod("BindTexture"), true, TEST_LOCATION);
+
+ END_TEST;
+}
+
+int UtcDaliAnimatedVectorImageVisualFrameDrops(void)
+{
+ ToolkitTestApplication application;
+ tet_infoline("UtcDaliAnimatedVectorImageVisualFrameDrops");
+
+ Property::Map propertyMap;
+ propertyMap.Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME_FRAME_DROP);
+
+ Visual::Base visual = VisualFactory::Get().CreateVisual(propertyMap);
+ DALI_TEST_CHECK(visual);
+
+ DummyControl actor = DummyControl::New(true);
+ DummyControlImpl& dummyImpl = static_cast<DummyControlImpl&>(actor.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+
+ Vector2 controlSize(20.f, 30.f);
+ actor.SetProperty(Actor::Property::SIZE, controlSize);
+
+ application.GetScene().Add(actor);
+
+ application.SendNotification();
+ application.Render();
+
+ // Trigger count is 1 - render the first frame
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ Property::Map attributes;
+ DevelControl::DoAction(actor, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PLAY, attributes);
+
+ // Make delay to drop frames
+ Test::VectorAnimationRenderer::DelayRendering(170); // longer than 16.6 * 10frames
+
+ application.SendNotification();
+ application.Render();
+
+ // Wait for calculating frame drops
+ DALI_TEST_EQUALS(Test::WaitForEventThreadTrigger(1), true, TEST_LOCATION);
+
+ // Check dropped frame
+ uint32_t frames = Test::VectorAnimationRenderer::GetDroppedFrames();
+ DALI_TEST_CHECK(frames > 0);