+
+int UtcDaliAnimatedVectorImageVisualFlushAction(void)
+{
+ ToolkitTestApplication application;
+
+ tet_infoline("UtcDaliAnimatedVectorImageVisualFlushAction");
+
+ int startFrame = 1;
+ int endFrame = 2;
+
+ int totalFrameCount = 0;
+
+ Property::Array playRange;
+ playRange.PushBack(startFrame);
+ playRange.PushBack(endFrame);
+
+ Property::Map resultMap;
+ Property::Value* value = nullptr;
+
+ // request AnimatedVectorImageVisual with a property map
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual(
+ Property::Map()
+ .Add(Toolkit::Visual::Property::TYPE, DevelVisual::ANIMATED_VECTOR_IMAGE)
+ .Add(ImageVisual::Property::URL, TEST_VECTOR_IMAGE_FILE_NAME)
+ .Add(DevelImageVisual::Property::PLAY_RANGE, playRange)
+ .Add(ImageVisual::Property::SYNCHRONOUS_LOADING, true));
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual(DummyControl::Property::TEST_VISUAL, visual);
+ dummyControl.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+
+ application.GetScene().Add(dummyControl);
+
+ // Retry function to get playrange until expect values comes.
+ auto CheckAndRetryPlayRange = [&](int expectStartFrame, int expectEndFrame, std::vector<std::pair<int, int>> retrialFrames) {
+ int tryCount = 0;
+ int tryCountMax = 30;
+ while(++tryCount <= tryCountMax)
+ {
+ Property::Map resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ Property::Value* value = resultMap.Find(DevelImageVisual::Property::PLAY_RANGE, Property::ARRAY);
+ DALI_TEST_CHECK(value);
+
+ Property::Array* result = value->GetArray();
+ DALI_TEST_CHECK(result);
+ DALI_TEST_EQUALS(result->Count(), 2, TEST_LOCATION);
+
+ bool tryAgain = false;
+ for(auto& framePair : retrialFrames)
+ {
+ if(result->GetElementAt(0).Get<int>() == framePair.first && result->GetElementAt(1).Get<int>() == framePair.second)
+ {
+ tryAgain = true;
+ break;
+ }
+ }
+ if(tryAgain)
+ {
+ tet_printf("Retry to get value again! [%d]\n", tryCount);
+ // Dummy sleep 1 second.
+ Test::WaitForEventThreadTrigger(1, 1);
+ continue;
+ }
+
+ DALI_TEST_EQUALS(result->GetElementAt(0).Get<int>(), expectStartFrame, TEST_LOCATION);
+ DALI_TEST_EQUALS(result->GetElementAt(1).Get<int>(), expectEndFrame, TEST_LOCATION);
+ break;
+ }
+ DALI_TEST_CHECK(tryCount <= tryCountMax);
+ };
+
+ tet_printf("Pause lottie first.\n");
+
+ Property::Map attributes;
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::PAUSE, attributes);
+
+ application.SendNotification();
+ application.Render(16);
+
+ do
+ {
+ resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ value = resultMap.Find(DevelImageVisual::Property::TOTAL_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ totalFrameCount = value->Get<int>();
+ } while(totalFrameCount == 0);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(startFrame, endFrame, {{0, 0}, {0, totalFrameCount - 1}});
+
+ resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ value = resultMap.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), startFrame, TEST_LOCATION);
+
+ tet_printf("Now logically, range : [%d~%d], current : %d\n", startFrame, endFrame, startFrame);
+
+ int changedStartFrame1 = startFrame + 2;
+ int changedEndFrame1 = endFrame + 2;
+
+ playRange.Clear();
+ playRange.Add(changedStartFrame1);
+ playRange.Add(changedEndFrame1);
+
+ tet_printf("Change play range\n");
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ tet_printf("Jump to changedEndFrame!\n");
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::JUMP_TO, changedEndFrame1);
+
+ attributes.Clear();
+ tet_infoline("Flush Action!");
+ tet_printf("Now logically, range : [%d~%d], current : %d\n", changedStartFrame1, changedEndFrame1, changedEndFrame1);
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedVectorImageVisual::Action::FLUSH, attributes);
+
+ int changedStartFrame2 = startFrame + 1;
+ int changedEndFrame2 = endFrame + 1;
+
+ playRange.Clear();
+ playRange.Add(changedStartFrame2);
+ playRange.Add(changedEndFrame2);
+
+ tet_printf("Change play range again\n");
+ tet_printf("Now logically, range : [%d~%d], current : %d\n", changedStartFrame2, changedEndFrame2, changedEndFrame2);
+ attributes.Add(DevelImageVisual::Property::PLAY_RANGE, playRange);
+ DevelControl::DoAction(dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelVisual::Action::UPDATE_PROPERTY, attributes);
+
+ application.SendNotification();
+ application.Render(16);
+
+ // Ensure that vector data sended well.
+ CheckAndRetryPlayRange(changedStartFrame2, changedEndFrame2, {{changedStartFrame1, changedEndFrame1}, {startFrame, endFrame}});
+
+ resultMap = dummyControl.GetProperty<Property::Map>(DummyControl::Property::TEST_VISUAL);
+
+ tet_printf("Test whether current frame number changed well. If Flush not works, current frame become startFrame.");
+ value = resultMap.Find(DevelImageVisual::Property::CURRENT_FRAME_NUMBER, Property::INTEGER);
+ DALI_TEST_CHECK(value);
+ DALI_TEST_EQUALS(value->Get<int>(), changedEndFrame2, TEST_LOCATION);
+
+ dummyControl.Unparent();
+
+ END_TEST;
+}
\ No newline at end of file