+int UtcDaliAnimatedImageVisualStopBehavior02(void)
+{
+ ToolkitTestApplication application;
+ TestGlAbstraction& gl = application.GetGlAbstraction();
+
+ Property::Array urls;
+ CopyUrlsIntoArray( urls );
+
+ {
+ Property::Map propertyMap;
+ propertyMap.Insert( Visual::Property::TYPE, Visual::IMAGE );
+ propertyMap.Insert( ImageVisual::Property::URL, Property::Value(urls) );
+ propertyMap.Insert( DevelImageVisual::Property::STOP_BEHAVIOR, DevelImageVisual::StopBehavior::LAST_FRAME);
+ propertyMap.Insert( ImageVisual::Property::BATCH_SIZE, 2);
+ propertyMap.Insert( ImageVisual::Property::CACHE_SIZE, 2);
+ propertyMap.Insert( ImageVisual::Property::FRAME_DELAY, 20);
+
+ VisualFactory factory = VisualFactory::Get();
+ Visual::Base visual = factory.CreateVisual( propertyMap );
+
+ // Expect that a batch of 4 textures has been requested. These will be serially loaded
+ // below.
+
+ DummyControl dummyControl = DummyControl::New(true);
+ Impl::DummyControl& dummyImpl = static_cast<Impl::DummyControl&>(dummyControl.GetImplementation());
+ dummyImpl.RegisterVisual( DummyControl::Property::TEST_VISUAL, visual );
+
+ dummyControl.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS );
+ application.GetScene().Add( dummyControl );
+
+ tet_infoline( "Ready the visual after the visual is on stage" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+ TraceCallStack& textureTrace = gl.GetTextureTrace();
+ textureTrace.Enable(true);
+
+ application.SendNotification();
+ application.Render(20);
+
+ DALI_TEST_EQUALS( gl.GetLastGenTextureId(), 2, TEST_LOCATION );
+
+ Test::EmitGlobalTimerSignal();
+
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 1 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(20);
+
+ DALI_TEST_EQUALS( gl.GetNumGeneratedTextures(), 2, TEST_LOCATION );
+
+ DevelControl::DoAction( dummyControl, DummyControl::Property::TEST_VISUAL, Dali::Toolkit::DevelAnimatedImageVisual::Action::STOP, Property::Map() );
+
+ tet_infoline( "Ready the visual after the visual is on stage" );
+ DALI_TEST_EQUALS( Test::WaitForEventThreadTrigger( 2 ), true, TEST_LOCATION );
+
+ application.SendNotification();
+ application.Render(20);
+
+ DALI_TEST_EQUALS( gl.GetNumGeneratedTextures(), 2, TEST_LOCATION );
+
+ dummyControl.Unparent();
+ }
+ tet_infoline("Test that removing the visual from stage deletes all textures");
+ application.SendNotification();
+ application.Render(16);
+ DALI_TEST_EQUALS( gl.GetNumGeneratedTextures(), 0, TEST_LOCATION );
+
+ END_TEST;
+}
+
+