// The window will create a Scene & surface and set up the scene's surface appropriately.
*mMainWindow = Window::New( PositionSize( 0, 0, surfaceWidth, surfaceHeight ), "" );
mScene = AdaptorImpl::GetScene( *mMainWindow );
// The window will create a Scene & surface and set up the scene's surface appropriately.
*mMainWindow = Window::New( PositionSize( 0, 0, surfaceWidth, surfaceHeight ), "" );
mScene = AdaptorImpl::GetScene( *mMainWindow );