+ virtual bool LoadFile( const std::string& filename, Dali::Vector< unsigned char >& buffer ) const;
+
+ /**
+ * @copydoc PlatformAbstraction::LoadShaderBinaryFile()
+ */
+ virtual bool LoadShaderBinaryFile( const std::string& filename, Dali::Vector< unsigned char >& buffer
+) const;
+
+ virtual bool SaveShaderBinaryFile( const std::string& filename, const unsigned char * buffer, unsigned int numBytes ) const { return true; }