+ * @copydoc PlatformAbstraction::LoadShaderBinFile()
+ */
+bool TestPlatformAbstraction::LoadShaderBinFile( const std::string& filename, std::vector< unsigned char >& buffer ) const
+{
+ mTrace.PushCall("LoadShaderBinFile", "");
+ if( mLoadFileResult.loadResult )
+ {
+ buffer = mLoadFileResult.buffer;
+ }
+
+ return mLoadFileResult.loadResult;
+}
+
+/**