- /***********************************************************************************
- * If the native image source changes, we need to re-create the texture. *
- * In EGL, this is done in native image implementation in PrepareTexture below. *
- * *
- * In Vulkan impl, this was done in dali-core side. I think we should make this *
- * work in the graphics implementation instead. *
- ***********************************************************************************/
- if(mCreateInfo.nativeImagePtr->SourceChanged())
- {
- uint32_t width = mCreateInfo.nativeImagePtr->GetWidth();
- uint32_t height = mCreateInfo.nativeImagePtr->GetHeight();
- mCreateInfo.SetSize({width, height}); // Size may change
-
- // @todo Re-initialize this texture from the new create info.
- }
-