- TestGraphicsReflection(TestGlAbstraction& gl, uint32_t program_id, Property::Array& vertexFormats, const Graphics::ProgramCreateInfo& createInfo, std::vector<UniformData>& customUniforms);
+ class TestUniformBlockInfo;
+
+ TestGraphicsReflection(TestGraphicsController& controller, TestGlAbstraction& gl, uint32_t program_id, Property::Array& vertexFormats, const Graphics::ProgramCreateInfo& createInfo, std::vector<UniformData>& customUniforms, std::vector<TestUniformBlockInfo>& customUniformBlocks);