source.resize(graphicsShader->mCreateInfo.sourceSize);
memcpy(&source[0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize);
source.resize(graphicsShader->mCreateInfo.sourceSize);
memcpy(&source[0], graphicsShader->mCreateInfo.sourceData, graphicsShader->mCreateInfo.sourceSize);