+void TestGraphicsBuffer::BindAsUniformBuffer(const TestGraphicsProgram* program) const
+{
+ auto* reflection = static_cast<const TestGraphicsReflection*>(&program->GetReflection());
+
+ Graphics::UniformBlockInfo uboInfo{};
+ reflection->GetUniformBlock(0, uboInfo);
+
+ auto* data = memory.data();
+
+ for(const auto& member : uboInfo.members)
+ {
+ auto type = reflection->GetMemberType(0, member.location);
+ switch(type)
+ {
+ case Property::VECTOR4:
+ {
+ auto value = *reinterpret_cast<const Dali::Vector4*>(data + member.offset);
+ mGl.Uniform4f(member.location, value.x, value.y, value.z, value.w);
+ break;
+ }
+ case Property::VECTOR3:
+ {
+ auto value = *reinterpret_cast<const Dali::Vector3*>(data + member.offset);
+ mGl.Uniform3f(member.location, value.x, value.y, value.z);
+ break;
+ }
+ case Property::VECTOR2:
+ {
+ auto value = *reinterpret_cast<const Dali::Vector2*>(data + member.offset);
+ mGl.Uniform2f(member.location, value.x, value.y);
+ break;
+ }
+ case Property::FLOAT:
+ {
+ auto value = *reinterpret_cast<const float*>(data + member.offset);
+ mGl.Uniform1f(member.location, value);
+ break;
+ }
+ case Property::INTEGER:
+ {
+ auto ptr = reinterpret_cast<const GLint*>(data + member.offset);
+ auto value = *ptr;
+ mGl.Uniform1i(member.location, value);
+ break;
+ }
+ case Property::MATRIX:
+ {
+ auto value = reinterpret_cast<const float*>(data + member.offset);
+ mGl.UniformMatrix4fv(member.location, 1, GL_FALSE, value);
+ break;
+ }
+ case Property::MATRIX3:
+ {
+ auto value = reinterpret_cast<const float*>(data + member.offset);
+ mGl.UniformMatrix3fv(member.location, 1, GL_FALSE, value);
+ break;
+ }
+ default:
+ {
+ fprintf(stderr, "\n%s type not found\n", member.name.c_str());
+ }
+ }
+ }
+}
+