inline void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
{
const std::string shaderSource = mShaderSources[shader];
inline void GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, char* source)
{
const std::string shaderSource = mShaderSources[shader];