+bool TestGlAbstraction::IsSurfacelessContextSupported() const
+{
+ return true;
+}
+
+bool TestGlAbstraction::TextureRequiresConverting( const GLenum imageGlFormat, const GLenum textureGlFormat, const bool isSubImage ) const
+{
+ return ( ( imageGlFormat == GL_RGB ) && ( textureGlFormat == GL_RGBA ) );
+}
+