uint32_t surfaceHeight = DEFAULT_SURFACE_HEIGHT,
uint32_t horizontalDpi = DEFAULT_HORIZONTAL_DPI,
uint32_t verticalDpi = DEFAULT_VERTICAL_DPI,
uint32_t surfaceHeight = DEFAULT_SURFACE_HEIGHT,
uint32_t horizontalDpi = DEFAULT_HORIZONTAL_DPI,
uint32_t verticalDpi = DEFAULT_VERTICAL_DPI,
void ProcessEvent(const Integration::Event& event);
void SendNotification();
bool Render( uint32_t intervalMilliseconds = DEFAULT_RENDER_INTERVAL, const char* location=NULL );
void ProcessEvent(const Integration::Event& event);
void SendNotification();
bool Render( uint32_t intervalMilliseconds = DEFAULT_RENDER_INTERVAL, const char* location=NULL );
uint32_t GetUpdateStatus();
bool UpdateOnly( uint32_t intervalMilliseconds = DEFAULT_RENDER_INTERVAL );
bool RenderOnly( );
void ResetContext();
bool GetRenderNeedsUpdate();
uint32_t GetUpdateStatus();
bool UpdateOnly( uint32_t intervalMilliseconds = DEFAULT_RENDER_INTERVAL );
bool RenderOnly( );
void ResetContext();
bool GetRenderNeedsUpdate();