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Merge "[AT-SPI] EmitStateChanged is called only when the button is highlighted" into...
[platform/core/uifw/dali-toolkit.git]
/
automated-tests
/
src
/
dali-toolkit
/
dali-toolkit-test-utils
/
test-actor-utils.h
diff --git
a/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.h
b/automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.h
index
4a8716e
..
be085bf
100644
(file)
--- a/
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.h
+++ b/
automated-tests/src/dali-toolkit/dali-toolkit-test-utils/test-actor-utils.h
@@
-23,7
+23,6
@@
namespace Dali
{
namespace Dali
{
-
class Actor;
class Image;
class Texture;
class Actor;
class Image;
class Texture;
@@
-39,7
+38,7
@@
Actor CreateRenderableActor();
* @param[in] texture Texture to set.
* @return An actor with a renderer.
*/
* @param[in] texture Texture to set.
* @return An actor with a renderer.
*/
-Actor CreateRenderableActor(
Texture texture
);
+Actor CreateRenderableActor(
Texture texture
);
/**
* @brief Creates a renderable-actor with a texture and custom shaders.
/**
* @brief Creates a renderable-actor with a texture and custom shaders.
@@
-48,7
+47,7
@@
Actor CreateRenderableActor( Texture texture );
* @param[in] fragmentShader The fragment-shader.
* @return An actor with a renderer.
*/
* @param[in] fragmentShader The fragment-shader.
* @return An actor with a renderer.
*/
-Actor CreateRenderableActor(
Texture texture, const std::string& vertexShader, const std::string& fragmentShader
);
+Actor CreateRenderableActor(
Texture texture, const std::string& vertexShader, const std::string& fragmentShader
);
} // namespace Dali
} // namespace Dali