-Actor CreateRenderableActor( Texture texture, const std::string& vertexShader, const std::string& fragmentShader );
+Actor CreateRenderableActor2(TextureSet textures, const std::string& vertexShader, const std::string& fragmentShader);
+
+Texture CreateTexture(TextureType::Type type, Pixel::Format format, int width, int height);
+TextureSet CreateTextureSet(Pixel::Format format, int width, int height);