-Actor CreateRenderableActor( Texture texture, const std::string& vertexShader, const std::string& fragmentShader );
+Actor CreateRenderableActor(Texture texture, const std::string& vertexShader, const std::string& fragmentShader);
+
+/**
+ * @brief Creates a renderable-actor with a texture and custom shaders.
+ * @param[in] textures TextureSet to set.
+ * @param[in] vertexShader The vertex-shader.
+ * @param[in] fragmentShader The fragment-shader.
+ * @return An actor with a renderer.
+ */
+Actor CreateRenderableActor2(TextureSet textures, const std::string& vertexShader, const std::string& fragmentShader);
+
+Texture CreateTexture(TextureType::Type type, Pixel::Format format, int width, int height);