-Image GetTexture( Actor actor )
-{
- Image image;
- if( actor && actor.GetRendererCount() )
- {
- Renderer renderer = actor.GetRendererAt( 0u );
- if( renderer )
- {
- TextureSet textureSet = renderer.GetTextures();
- if( textureSet && textureSet.GetTextureCount() )
- {
- image = TextureGetImage( textureSet, 0u );
- }
- }
- }
-
- return image;
-}
-