- return CreateRenderableActor( Texture(), VERTEX_SHADER, FRAGMENT_SHADER );
-}
-
-Actor CreateRenderableActor( Texture texture )
-{
- return CreateRenderableActor( texture, VERTEX_SHADER, FRAGMENT_SHADER );
-}
-
-Actor CreateRenderableActor( Texture texture, const std::string& vertexShader, const std::string& fragmentShader )
-{
- // Create the geometry
- Geometry geometry = CreateQuadGeometry();
-
- // Create Shader
- Shader shader = Shader::New( vertexShader, fragmentShader );
-
- // Create renderer from geometry and material
- Renderer renderer = Renderer::New( geometry, shader );
-
- // Create actor and set renderer
- Actor actor = Actor::New();
- actor.AddRenderer( renderer );
-
- // If we a texture, then create a texture-set and add to renderer
- if( texture )
- {
- TextureSet textureSet = TextureSet::New();
- textureSet.SetTexture( 0u, texture );
- renderer.SetTextures( textureSet );
-
- // Set actor to the size of the texture if set
- actor.SetProperty( Actor::Property::SIZE, Vector2( texture.GetWidth(), texture.GetHeight() ) );
- }
-
- return actor;